Page 6 - Samurai Knight Fever
P. 6

To fight a melee, first figure the Melee Value (see playsheet).  The melee value is
                   multiplied by the number of bases fighting.  Both sides now roll on the Melee Table and
                   hits are marked.  Example: a samurai melee unit with 3 bases equals a unit melee value of
                   12. Now compare both sides unit melee value and express it in terms of an odds ratio.
                   Example: the samurai unit in the example above (unit melee value of 12) fights a
                   legendary samurai unit with 4 base (unit melee value of 24).  The samurai unit will roll
                   on the 1-2 table and the legendary samurai will roll on the 2-1 table.  Apply the die roll
                   modifiers as appropriate.  For each hit increase the unit’s disorder factor or remove a base
                   as appropriate.  Following melee, both units will simultaneous check morale even if they
                   did not take casualties.  Morale results are implemented immediately.  You may notice
                   that at 1-2 it is impossible to get a hit if your total modifiers are –2 or more.  In this case a
                   “natural” six is always 1 hit.


                   Multiple melees: when more
                   that one enemy unit is in
                   contact with a friendly unit
                   this is a multiple melee.
                   Simply fight both enemy units
                   by using only the bases in
                   contact with each.  Example:
                   in the diagram on the right C
                   will fight A with only two
                   bases and will also fight B
                   with two bases.  Following
                   the melee all units will check
                   once (C only checks once
                   even if it takes hits from both
                   enemy units).

                   Post melee leader hits:
                   during this phase, leaders who
                   are touching units that fought
                   a melee will test to see if they
                   are hit.  Roll 1d6 each and
                   they die on a “1”.  Note that
                   for a leader to influence a
                   unit’s morale check it must be
                   touching the unit.


                   Victory: before the game, decide on a point total that will determine the winner.  In this
                   author’s games involving 15 or 16 units per we play until one side scores 15 points.
                   Points are counted only after all activity for the current turn is completed.  The side with
                   15 or more points is the winner.  In case of a tie play another turn or have each side put
                   their best surviving leader out and keep fighting individual combat until one man is dead.
                   The survivor is then the winner.


                   Victory points are gained by totally eliminating enemy units or routing them.  Ashigaru
                   units yield 1 point, samurai 2, and legendary samurai 3.  Also two points are scored if
                   friendly Ashigaru touch the enemy camp (and sack it).


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  Tod Kershner (Order #29084026)
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