Page 6 - Samurai Knight Fever
P. 6
To fight a melee, first figure the Melee Value (see playsheet). The melee value is
multiplied by the number of bases fighting. Both sides now roll on the Melee Table and
hits are marked. Example: a samurai melee unit with 3 bases equals a unit melee value of
12. Now compare both sides unit melee value and express it in terms of an odds ratio.
Example: the samurai unit in the example above (unit melee value of 12) fights a
legendary samurai unit with 4 base (unit melee value of 24). The samurai unit will roll
on the 1-2 table and the legendary samurai will roll on the 2-1 table. Apply the die roll
modifiers as appropriate. For each hit increase the unit’s disorder factor or remove a base
as appropriate. Following melee, both units will simultaneous check morale even if they
did not take casualties. Morale results are implemented immediately. You may notice
that at 1-2 it is impossible to get a hit if your total modifiers are –2 or more. In this case a
“natural” six is always 1 hit.
Multiple melees: when more
that one enemy unit is in
contact with a friendly unit
this is a multiple melee.
Simply fight both enemy units
by using only the bases in
contact with each. Example:
in the diagram on the right C
will fight A with only two
bases and will also fight B
with two bases. Following
the melee all units will check
once (C only checks once
even if it takes hits from both
enemy units).
Post melee leader hits:
during this phase, leaders who
are touching units that fought
a melee will test to see if they
are hit. Roll 1d6 each and
they die on a “1”. Note that
for a leader to influence a
unit’s morale check it must be
touching the unit.
Victory: before the game, decide on a point total that will determine the winner. In this
author’s games involving 15 or 16 units per we play until one side scores 15 points.
Points are counted only after all activity for the current turn is completed. The side with
15 or more points is the winner. In case of a tie play another turn or have each side put
their best surviving leader out and keep fighting individual combat until one man is dead.
The survivor is then the winner.
Victory points are gained by totally eliminating enemy units or routing them. Ashigaru
units yield 1 point, samurai 2, and legendary samurai 3. Also two points are scored if
friendly Ashigaru touch the enemy camp (and sack it).
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Tod Kershner (Order #29084026)