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Part X: Dynamic Animation
                                        FIGURE 41.11
                                      Multiple basketball particles flying around a hoop















                                             Object Motion Inheritance rollout
                                             The settings on the Object Motion Inheritance rollout, shown in Figure 41.12, determine how the particles
                                             move when the emitter is moving. The Influence value defines how closely the particles follow the emitter’s
                                             motion; a value of 100 has particles follow exactly, and a value of 0 means they don’t follow at all.


                                        FIGURE 41.12
                                      The Object Motion Inheritance rollout sets how the particles inherit the motion of their emitter, and the Bubble
                                      Motion rollout defines how particles act like bubbles.















                                             The Multiplier value can exaggerate or diminish the effect of the emitter’s motion. Particles with a high mul-
                                             tiplier can actually precede the emitter.

                                             Bubble Motion rollout
                                             The Bubble Motion rollout, also shown in Figure 41.12, simulates the wobbling motion of bubbles as they
                                             rise in a liquid. Three values define this motion, each with variation values. Amplitude is the distance that
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