Page 1054 - Kitab3DsMax
P. 1054
Part X: Dynamic Animation
FIGURE 41.11
Multiple basketball particles flying around a hoop
Object Motion Inheritance rollout
The settings on the Object Motion Inheritance rollout, shown in Figure 41.12, determine how the particles
move when the emitter is moving. The Influence value defines how closely the particles follow the emitter’s
motion; a value of 100 has particles follow exactly, and a value of 0 means they don’t follow at all.
FIGURE 41.12
The Object Motion Inheritance rollout sets how the particles inherit the motion of their emitter, and the Bubble
Motion rollout defines how particles act like bubbles.
The Multiplier value can exaggerate or diminish the effect of the emitter’s motion. Particles with a high mul-
tiplier can actually precede the emitter.
Bubble Motion rollout
The Bubble Motion rollout, also shown in Figure 41.12, simulates the wobbling motion of bubbles as they
rise in a liquid. Three values define this motion, each with variation values. Amplitude is the distance that
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