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Part X: Dynamic Animation
The Scale Chaos Factor works similarly to the Chaos Speed Factor, except that it scales particles to be larger
or smaller than their originator.
The Lifespan Value Queue lets you define different lifespan levels. Original particles have a lifespan equal to
the first entry in the queue. The particles that are spawned from those spawned particles last as long as the
second value, and so on. To add a value to the list, enter the value in the Lifespan spinner and click the Add
button. The Delete button removes values from the list, and the Replace button switches value positions.
If Instanced Geometry is the selected particle type, you can fill the Object Mutation Queue with additional
objects to use at each spawn level. These objects appear after a particle is spawned. To pick a new object to
add to the queue, use the Pick button. You can select several objects, and they are used in the order in
which they are listed.
Load/Save Presets rollout
You can save and load each particle configuration using the Load/Save Presets rollout, shown in Figure
41.14. To save a configuration, type a name in the Preset Name field and click the Save button. All saved
presets are displayed in the list. To use one of these preset configurations, select it and click the Load button.
FIGURE 41.14
The Load/Save Presets rollout enables you to save different parameter settings.
Note
A saved preset is valid only for the type of particle system used to save it. For example, you cannot save a Super
Spray preset and load it for a Blizzard system. n
Max includes several default presets that can be used as you get started. These presets include Bubbles,
Fireworks, Hose, Shockwave, Trail, Welding Sparks, and Default (which produces a straight line of particles).
Using the Blizzard Particle System
The Blizzard particle system uses the same rollouts as the Super Spray system, with some slightly different
options. The Blizzard emitter icon is a plane with a line pointing in the direction of the particles (similar to
the Spray and Snow particle systems). Particles are emitted across the entire plane surface.
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