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Chapter 41: Creating Particles and Particle Flow
                                                 3. With the Super Spray icon selected, open the Modify panel, and in the Basic Parameters rollout,
                                                    set the Off Axis and Off Plane Spread values to 40.
                                                 4. In the Particle Generation rollout, keep the default Rate and Speed values, but set the Speed
                                                    Variation to 50 to alter the speed of the various particles. Set the Particle Size to 20.
                                                 5. In the Particle Type rollout, select the MetaParticles option, set the Tension value to 1, and make
                                                    sure that the Automatic Coarseness option is selected.
                                                 6. Open the Material Editor (by pressing the M key), and drag the Purple Soda material to the parti-
                                                    cle system icon.
                                             Figure 41.9 shows a rendered image of the MetaParticles spilling from a soda can at frame 25.
                                       FIGURE 41.9
                                     MetaParticles emitting from the opening of a soda can






















                                             Instanced Geometry
                                             Using the Particle Type rollout, you can select an object to use as the particle. If the Instanced Geometry
                                             option is selected as the particle type, you can select an object to use as the particle. To choose an object to
                                             use as a particle, click the Pick Object button and then select an object from the viewport. If the Use
                                             Subtree Also option is selected, then all child objects are also included.

                                     Caution
                                     Using complicated objects as particles can slow down a system and increase the rendering time. n
                                             The Animation Offset Keying option determines how an animated object that is selected as the particle is
                                             animated. The None option animates all objects the same, regardless of when they are born. The Birth
                                             option starts the animation for each object when it is created, and the Random option offsets the timing
                                             randomly based on the Frame Offset value. For example, if you have selected an animated bee that flaps its
                                             wings as the particle, and you select None as the Animation Offset Keying option, all the bees flap their


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