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Chapter 43: Simulating Physics-Based Motion with reactor
                                       TABLE 43.4
                                                       Name
                                                                           Description
                                       Toolbar Button
                                                       Constraint Solver
                                                                           Contains all active constraints used in the scene
                                                       Rag Doll Constraint
                                                                           Causes a model to act as a human figure
                                                       Hinge Constraint  reactor Constraints
                                                                           Allows angular rotation like a hinge
                                                       Point-Point Constraint  Links two points together; good for rope ends
                                                       Prismatic Constraint  Used to constrain the motion of two rigid bodies to a single axis
                                                                           with no rotation
                                                       Car-Wheel Constraint  Causes a car to move linearly as a wheel object is rotated
                                                       Point-Path Constraint  Limits a point to move only along a path



                                             When a constraint’s Child is first selected, the Constraint’s icon is positioned at the pivot point of the child
                                             object. If you look in the Modifier Stack for the Constraint object, you’ll find subobject modes for Child
                                             Space and Parent Space. If you select these subobject modes, you can change the position of the constraint’s
                                             child and parent objects.

                                             Using a Constraint Solver
                                             In order to use most constraints, you need to add a Constraint Solver to the scene. Then you can use the
                                             Modify panel to add Constraints to the list to be solved. The Constraint Solver needs to know about any
                                             Rigid Body Collections that are attached to any Constraints in the scene. To identify all the Constraints that
                                             are part of the Constraint Solver, click the Highlight button.
                                     Tip
                                     If the simulation includes any constraints that the Constraint Solver doesn’t know about, the Constraint Solver
                                     icon appears red in the viewports. n

                                             Rag Doll constraint
                                             The Rag Doll constraint defines all the joint limits common in a human figure. It can be used to animate a
                                             lifeless body colliding with various rigid body objects. Using the Rag Doll constraint, you can manually
                                             define how the body joints can twist, rotate, and move.
                                             These joints are fairly common for human bodies. Autodesk has created a script to create a human body
                                             proxy that creates a rag doll with the correct constraints already defined. The script is named rctRag-
                                             dollScript.ms. It can be found in the scripts directory where 3ds Max is installed.




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