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Animating Hair
and Cloth
he specialized hair and cloth systems can create believable, realistic hair, CHAPTER
but the real benefit to making hair and cloth come alive is found in the IN THIS CHAPTER
Tdynamic abilities of both.
Enabling hair dynamics
In this chapter, you’ll look at the dynamic abilities of both the hair and cloth sys-
tems. Using these systems, you can simulate hair blown by the wind and cloth Simulating cloth dynamics
that drapes over and around underlying objects.
Cross-Ref
Creating and defining both the Hair and Cloth systems is covered in Chapter 29,
“Adding and Styling Hair and Fur, and Using Cloth.” n
Using Hair Dynamics
Being able to style hair is great, but have you ever left the barbershop and had
the wind do its own styling job on your hair? The Dynamics rollout for Hair and
Fur lets you define specific forces and let the hair fall where it may.
Tip
Be conservative with the forces that are applied to a hair system. Too many
forces or too extreme forces can easily destroy any styling that you’ve created. n
Making hair live
The Dynamics rollout is available only if the Hair and Fur (WSM) modifier has
been applied to an object. At the top of the Dynamics rollout are three modes:
None, Live, and Precomputed. If you select the Live mode, then the hair around
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