Page 1267 - Kitab3DsMax
P. 1267
Index
deforming surfaces Displace Mesh modifier, 517–518
accessing brush presets, 677 Displace modifier, 289–291
brushes, 678–679 Displace Space Warp, 1031–1032
Edit Geometry modifiers, 682–690 displacement maps, 771
Edit Normals modifier, 690–691 display, viewport, 52–58
Normal modifier, 691 display drivers, 131–132
painting deformations, 675–676 Display Floater dialog box, 185
primitive maintenance modifiers, 681–682 Display in Preview section, Make Preview dialog box, 589
setting painter options, 680 Display Options section, Painter Options dialog box, 680
STL Check modifier, 691–692 Display panel, 185–187
subdivision surface modifiers, 692–693 Display rollout, 985
Delegate helpers, 967 Display settings, interface, 127
Delete Mesh modifier, 682 Display spinner, 711
Delete Patch modifier, 395 Display toolbar, Scene Explorer dialog box, 194
Delete Spline modifier, 341 Distance Blend Falloff Type, 483
Density map, 787 Distortion options, Flat Mirror Parameters rollout, 493
Dent map, 482 Distribution object, 708, 710–711
Depot pane, Particle View window, 1014 Distribution Object Parameters rollout, 710
Depth of Field effect, 531–534, 1125–1126 Division Colors section, Cellular 3D map, 482
Derived Object Line bar, Modifier Stack, 232 docking toolbars, 20
Description pane, Particle View window, 1014 Donut primitive, 314
Detach button Doors category, AEC Objects, 164
editing segments, 334 Double Sided material, 510
Geometry rollout, patches, 391 Drag Space Warp, 1027–1028
vertex subobjects, 414 drag-and-drop features, 33
detaching objects, 250 Draw On drop-down list, 421
Diffuse Color property, maps, 497 drawing in 2D
Diffuse color swatch, Material Editor, 438 Arc primitive, 313
Digimation, 1200 Circle primitive, 313
dimming lights, 586 Creation Method rollout, 311–312
Direct Access to Jobs Path section, Backburner Manager Donut primitive, 314
General Properties dialog box, 1151 Ellipse primitive, 313
direct light, 542 Helix primitive, 317
Direct3D Driver Setup dialog box, 131–132 Interpolation rollout, 310–311
direction, keyframe animation, 570–571 Keyboard Entry rollout, 311–312
directional light parameters, 550–551 Line primitive, 312–313
DirectX Manager rollout, 463 NGon primitive, 314
DirectX Shader material, 766–767 Rectangle primitive, 313
Disc light shape, 555 Rendering rollout, 309–310
discontinuous tangents, 901 Section primitive, 317–318
Disp Approx modifier, 517–518 Star primitive, 314
Text primitive, 315–317
1219
6/29/10 10:00 PM
69_617779-bindex.indd 1219
69_617779-bindex.indd 1219 6/29/10 10:00 PM