Page 1272 - Kitab3DsMax
P. 1272

Index




                    Glow Element Options tabbed panel, 1114–1115  overview, 741–742
                    Glow Element Parameters tabbed panel, 1112–1113  properties, setting, 743–745
                    Glow Lens effect                             rendering, 752
                      Glow Element Options tabbed panel, 1114–1115  styling, 747–751
                      Glow Element Parameters tabbed panel, 1112–1113  Hair and Fur menu, 284
                    GNU software, 1238                         Hammersley SuperSampling method, 462
                    Grab Viewport menu, 64–65                  Handle subobject mode, 388
                    Gradient map, 479                          handles, editing, 388
                    Gradient Ramp map, 479–480                 Havok physics engine, 1045
                    Graph Editors menu, 655–656                HD (History Dependent) IK solver, 940–942
                    Graphics Driver Setup dialog box, 132      Hedra primitive object, 144, 153–154
                    Graphite Modeling tools                    Helix primitive, 317
                      editing Edge and Border subobjects, 415–416  Helix spline, 308
                      editing geometry, 406–413                Help feature
                      editing Polygon and Element subobjects, 417–419  browser-based reference guides, 37
                      editing vertex subobjects, 413–415         Essential Skills Movies, 36
                      Freeform Tools, 420–424                    Help menu, 38
                      Modify Selection panel, 404–406            InfoCenter toolbar, 34–36
                      Object Paint tools, 427–434              Help menu, Listener window, 1193
                      Polygon Modeling panel, 401–404          Hemisphere value, Parameters rollout, 148
                      Selection Tools, 424–427                 HI (History Independent) IK solver. See History Independent
                      surface properties, 419–420                     (HI) IK solver
                    Gravity Space Warp, 1030–1031              Hidden Line option, Rendering Method panel, 59–60
                    Grid and Snap Settings dialog box, 218, 223  Hide by Controller Type pane, Filters dialog box, 908
                    Grid Coordinate System, 205                hiding objects, 184–187
                    Grid Lines snap point, 222                 Hierarchical SubDivision Surfaces (HSDS) modifier, 693
                    Grid Points snap point, 222                hierarchies, Schematic View Window, 664–668
                    grids                                      Hierarchy Mode button, Schematic View Toolbar, 658
                      AutoGrid, 218–219                        Highlight color, Paint Controls rollout, 763
                      creating and activating, 218             Highlight curve, Metal shader, 458
                      Home Grid, 217–218                       highlights, specular, 439
                    ground plane, adding to animation, 5–6     Hinge constraint, 1063
                    Group Box element, Visual MAXScript, 1190  Hinge From Edge button, Polygons rollout, 372–374
                    Group drop-down list, Customize User Interface   Hinge Polygons From Edge dialog box, 373
                           dialog box, 109                     History Dependent (HD) IK solver, 940–942
                    grouping objects                           History dialog box, 653–654
                      attaching and detaching objects, 250     History Independent (HI) IK solver
                      building assemblies, 251–252               controls, displaying, 940
                      creating groups, 249                       overview, 937–938
                      opening and closing groups, 250            swivel angle, defining, 939–940
                      ungrouping objects, 250                  Hold command, Edit menu, 145
                                                               Hose primitive object, 144, 159
                    H                                          hot material, 444
                                                               Hotspot cone, 552
                    hair and fur                               HSDS modifier, 693
                      animating, 1067–1070                     Hub Setup rollout, 953–954
                      growing, 742–743





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