Page 1277 - Kitab3DsMax
P. 1277
Index
Maps rollout, 462–463, 496–499 Materials/Maps option, Schematic View Preferences dialog
Marble map, 484 box, 669
Mask map, 490 matte/shadow materials, 761–762
Mass property, 1051 Max 2.5 Star SuperSampling method, 462
Master Block Parameters dialog box, 859–860 Max File Finder utility, 100
Master Point controller, 861–862 Max Quadtree Depth settings, Ray Traced Shadows
Master Track Key Info dialog box, 861–862 parameters rollout, 552
Material Editor MAXScript
additional properties, 439–440 arrays, 1179
applying materials to scene objects, 7 collections, 1179
colors, 437–438 comments, 1175–1176
enabling SuperSampling, 621 conditions, 1178–1179
Material Explorer, 449–452 data types, 1173–1174
Material/Map Browser, 448–449 Debugger, 1169–1171
opacity, 438 defined, 1159–1160
reflection, 439 Editor windows, 1166
refraction, 439 expressions, 1176–1178
shininess, 439 functions, 1181–1182
Slate Material Editor, 440–447 laying out rollout, 1190–1194
specular highlights, 439 Listener window, 1162–1164
transparency, 438 loops, 1170–1171
Material IDs, Surface Properties rollout, 335–336 Macro Recorder, 1166–1168
material modifiers Macro scripts, 1172
Disp Approx, 517–518 menu, 1160
Displace Mesh, 517–518 program flow, 1175–1176
MaterialByElement, 516–517 scripted mouse tools, 1173
overview, 516 scripted plug-ins, 1178
Material XML Exporter Utility, 96 scripted right-click menus, 1173
MaterialByElement modifier, 516–517 scripted utilities, 1173
Material/Map Browser, 448–449 setting preferences, 1171–1172
materials. See also standard materials Utility rollout, 1160–1161
adding to animation, 6–9 MAXScript
animating with Expression controller, 872 variables, 1173–1174
Architectural material, 765–766 Visual MAXScript Editor interface, 1188–1190
defined, 439–440 Maya software, 89
DirectX Shader material, 766–767 Measure Distance tool, 272
Ink ’n’ Paint material, 763–765 Measure utility, 273
keyframe animation, 586 Melt modifier, 845
lighting, 1091–1092 mental ray
matte/shadow materials, 761–763 caustics, 1133–1135
mental ray materials, 769–772 enabling, 1127–1129
MetaSL Shader material, 766–767 indirect illumination, 1136–1139
shaders, 767–769 lights and shadows, 1129–1132
Materials panel, Lighting Analysis Assistant dialog box, 1093 materials, 769–772
photons, 1133–1135
shaders, 768
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