Page 1282 - Kitab3DsMax
P. 1282

Index




                    PArray particle system                     Patches model type, 262
                      Overview, 994, 1009–1010                 Patch/Spline Editing menu, 284
                      splitting objects, 1010                  Path Commands rollout, Fit Deforamtion Dialog Box, 723
                    Particle Age map, 485, 1012                Path constraint, 584, 597–598
                    Particle Flow system                       Path Follow behavior, 969
                      actions, 1015                            Path Follow Space Warp, 1029–1030
                      debugging test actions, 1018             Path menu, Asset Tracking interface, 653
                      events, 706                              Path Parameters rollout, 597, 715–716
                      helpers, 1016                            Path value, 715–716
                      overview, 993                            PathDeform modifier, 846
                      Particle View window, 1013–1014          paths
                      Standard Flow, 1014–1015                   configuring, 120–122
                      wiring events, 1016–1017                   Loft compound objects, 724
                    Particle Generation rollout, Super Spray particle   PBomb Space Warp, 1028–1029
                           system, 998–999                     PCloud Particle system, 994, 1011
                    Particle MBlur map, 485, 1012              PConnect (Paint Connect) tool, 408
                    Particle Spawn rollout, Super Spray particle   pelt mapping
                           system, 1007–1008                     defined, 789
                    particle systems. See also Super Spray particle system  overview, 808–809
                      Blizzard, 1008–1009                        positioning projection gizmo, 809–810
                      combining with Space Warps, 1041–1043      selecting seams, 809
                      creating, 994–995                          stretching, 811–812
                      maps, 1011–1013                          Pelt Options rollout, 812
                      overview, 993–994                        Performance menu, Preview window, 1060
                      PArray, 1009–1011                        Perlin Marble map, 485
                      Particle Flow, 1014–1020                 Perpendicular snap point, 222
                      PCloud, 1011                             persistent dialog boxes, 33–34
                      Snow, 996–997                            perspective, 522
                      Spray, 995–996                           Perspective view, 40, 65–66
                    Particle systems model type, 263           Phong shader, 456–458
                    Particle View window, 1013–1014            Photographic Exposure Control, 1097–1098
                    pasting                                    photometric light parameters
                      joints, 932                                color options, 553–554
                      modifiers, 278                             distribution options, 552–553
                      time, 896                                  intensity and attenuation options, 554
                    Patch Select modifier, 394                   light shapes, 554–555
                    PatchDeform modifier, 845–846              photometric lights, 542–543
                    patches                                    Photometric Web distribution type, 553
                      Edit Patch modifier, 382                 photons, mental ray, 1133–1135
                      editing edges, 388–390                   Physique modifier, 292, 948, 975
                      editing handles, 388                     Pick button, 421
                      editing subobjects, 390–393              Pick Button element, Visual MAXScript, 1189
                      editing vertices, 385–388                Pick Coordinate System, 205
                      Geometry rollout, 384–385                Pick Targets rollout, 696–697
                      patch grids, 379–381                     Pick Texture drop-down list, Edit UVWs interface, 795
                      selecting subobjects, 382–384            Pinch button, Soft Selection feature, 268
                      using modifiers on objects, 394–398      Pinch edit mode, 402





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