Page 1294 - Kitab3DsMax
P. 1294

Index




                    utilities                                  vertex subobjects
                      Asset Browser, 98–100                      Break button, 415
                      Clean MultiMaterial, 515–516               Chamfer and Weld buttons, 415
                      File Link Manager, 101                     Collapse button, 414
                      Fix Ambient, 446                           Detach button, 414
                      i-drop, 101                                editing, 363–366
                      Level of Detail, 273–274                   Extrude button, 414
                      Lighting Data Export, 95                   Remove button, 414
                      Link Inheritance, 256                      Remove Isolated and Unused Map Vertices buttons, 415
                      Material XML Exporter, 96                  Weight and Crease buttons, 415
                      Max File Finder, 100                     Vertex surface properties, 376
                      Measure, 273                             Vertex Weld modifier, 690
                      Panorama Exporter, 96                    Vertical Material Explorer display buttons, 451
                      Resource Collector, 100–101              vertices
                    Utilities drop-down list, MAXScript rollout, 1160–1161  editing, 328–332, 385–388
                    Utilities tab icon, Command Panel, 26        relaxing, 803
                    Utility panel, 117                         Vertices parameter options, Hedra primitives, 154
                    U-type (universal) deflectors, 1032        Video anti-alias filter, 621
                    UV button, Combustion map, 478             View Controls rollout, Walkthrough Assistant, 603
                    UV Coordinates menu, 284                   View Coordinate System, 205
                    UV Match projection method, 824            View File dialog box, 103–104
                    UV templates, rendering, 802–803           View menu, Schematic View window, 657
                    UVW coordinate system, 472                 ViewCube gizmo, 42–43
                    UVW Map modifier, 790                      Viewpoint Datalabs, 700
                    UVW Mapping Add modifier, 792              Viewport Body Mesh Quality setting, SAT Import
                    UVW Remove utility, 446                           dialog box, 734
                    UVW XForm modifier, 793                    Viewport Canvas
                                                                 Canvas brushes, 775–777
                    V                                            improvements, 1204
                                                                 Options rollout, 780–782
                    Value panel, Visual MAXScript window, 1188   overview, 773–774
                    variables                                    painting in 2D, 780
                      defining, 865–866                          painting with images, 777–778
                      MAXScript, 1173–1174                       painting with layers, 778–780
                    Vault files, 652–653                         setting up objects for painting, 774–775
                    Vault version control system, 81             vertex colors, 783–786
                    vertex colors                              Viewport Configuration dialog box, 42–43
                      Assign Vertex Color utility, 786         Viewport drop-down list, Render Scene dialog box, 615
                      assigning, 783                           Viewport Navigation Control buttons, Lower
                      overview, 783                                   Interface Bar, 30
                      Vertex Paint modifier, 783–785           Viewport Navigation Controls
                    Vertex Paint modifier, 783–785               controlling camera and spotlight views, 52
                    Vertex Projection Direction settings, Parameters rollout, 699  maximizing active viewport, 50–52
                    Vertex snap point, 222                       panning, 49
                    Vertex subobject mode, 352, 366              rotating view, 49–50








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