Page 1290 - Kitab3DsMax
P. 1290

Index




                    splines                                    Standard Primitives
                      controlling spline geometry, 324–327       Box, 147–148
                      defined, 307                               Cone, 150
                      Edit Spline modifier, 321                  Cylinder, 149
                      Editable Splines modifier, 321             GeoSphere, 150–151
                      editing segments, 334–336                  Plane, 152
                      editing subobjects, 336–340                Pyramid, 151
                      editing vertices, 328–332                  Sphere, 148–149
                      making renderable, 321                     Teapot, 150
                      modifiers, 340–348                         Torus, 149–150
                      selecting subobjects, 321–324              Tube, 151
                    Splines tool, 423                          Standard snap points, 222
                    Split button, 416                          Star Lens effect, 1111, 1118
                    spotlight, 541–542, 550–551                Star primitive, 314
                    Spotlight distribution type, 553           startup interface, 119
                    spotlight view, 52                         Statistics panel, Viewpoint Configuration dialog box, 72–73
                    Spray particle system, 993, 995–996        Statistics rollout, radiosity, 1089
                    Spring controller, 609–612                 Status Bar control, Lower Interface Bar, 29–30
                    Spring Dynamics rollout, 610               status bar Type-In fields, 204
                    Spring object, 1054–1055                   SteeringWheels gizmo, 43–45
                    springs, Flex modifier, 844–845            SteeringWheels panel, Viewport Configuration
                    Square creation method, 152                       dialog box, 44–45
                    squashing objects, 198                     StereoLithography (STL) format, 691
                    Squeeze modifier, 299–300                  STL Check modifier, 691–692
                    Stacking Layout section, Tiles map, 481    Stored Selection panel, 424
                    Stains on fabric technique, Photoshop, 502  Strauss shader, 458–459
                    Stairs category, AEC Objects, 164          Streak Lens effect, 1118
                    Standard Controls rollout, Tiles map, 481  Stretch modifier, 297–298
                    Standard Flow, 1014–1015                   stretching, pelt mapping, 811–812
                    Standard fog, 1105                         Strip option, Shell modifier, 295
                    standard lights                            Strips tool, 423
                      Area Omni, 542                           Stroke Preferences dialog box, 131
                      Area spotlight, 542                      Stucco map, 486–487
                      direct, 542                              Styling rollouts, hair and fur, 747–749
                      omni, 541                                S-type (spherical) deflectors, 1032
                      overview, 538–539                        Subdivide modifier, 1086–1087
                      skylight, 542                            subdivision surface modifiers, 692–693
                      spotlight, 541–542                       Subdivision Surface rollout, 377–378
                    standard materials                         Subdivision Surfaces menu, 284
                      DirectX Manager rollout, 463             Sub-Material settings, 126
                      Dynamic Properties rollout, 463          subobjects
                      extended Parameters rollout, 460–461       applying modifiers to, 271
                      Maps rollout, 462–463                      converting to editable objects, 263–264
                      mental ray connection rollout, 463         editing, 336–340
                      overview, 453                              normals, 264–266
                      shaders, 453–460                           parametric objects versus editable objects, 261–263
                      SuperSampling rollout, 461–462             Soft Selection rollout, 267–269





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