Page 1290 - Kitab3DsMax
P. 1290
Index
splines Standard Primitives
controlling spline geometry, 324–327 Box, 147–148
defined, 307 Cone, 150
Edit Spline modifier, 321 Cylinder, 149
Editable Splines modifier, 321 GeoSphere, 150–151
editing segments, 334–336 Plane, 152
editing subobjects, 336–340 Pyramid, 151
editing vertices, 328–332 Sphere, 148–149
making renderable, 321 Teapot, 150
modifiers, 340–348 Torus, 149–150
selecting subobjects, 321–324 Tube, 151
Splines tool, 423 Standard snap points, 222
Split button, 416 Star Lens effect, 1111, 1118
spotlight, 541–542, 550–551 Star primitive, 314
Spotlight distribution type, 553 startup interface, 119
spotlight view, 52 Statistics panel, Viewpoint Configuration dialog box, 72–73
Spray particle system, 993, 995–996 Statistics rollout, radiosity, 1089
Spring controller, 609–612 Status Bar control, Lower Interface Bar, 29–30
Spring Dynamics rollout, 610 status bar Type-In fields, 204
Spring object, 1054–1055 SteeringWheels gizmo, 43–45
springs, Flex modifier, 844–845 SteeringWheels panel, Viewport Configuration
Square creation method, 152 dialog box, 44–45
squashing objects, 198 StereoLithography (STL) format, 691
Squeeze modifier, 299–300 STL Check modifier, 691–692
Stacking Layout section, Tiles map, 481 Stored Selection panel, 424
Stains on fabric technique, Photoshop, 502 Strauss shader, 458–459
Stairs category, AEC Objects, 164 Streak Lens effect, 1118
Standard Controls rollout, Tiles map, 481 Stretch modifier, 297–298
Standard Flow, 1014–1015 stretching, pelt mapping, 811–812
Standard fog, 1105 Strip option, Shell modifier, 295
standard lights Strips tool, 423
Area Omni, 542 Stroke Preferences dialog box, 131
Area spotlight, 542 Stucco map, 486–487
direct, 542 Styling rollouts, hair and fur, 747–749
omni, 541 S-type (spherical) deflectors, 1032
overview, 538–539 Subdivide modifier, 1086–1087
skylight, 542 subdivision surface modifiers, 692–693
spotlight, 541–542 Subdivision Surface rollout, 377–378
standard materials Subdivision Surfaces menu, 284
DirectX Manager rollout, 463 Sub-Material settings, 126
Dynamic Properties rollout, 463 subobjects
extended Parameters rollout, 460–461 applying modifiers to, 271
Maps rollout, 462–463 converting to editable objects, 263–264
mental ray connection rollout, 463 editing, 336–340
overview, 453 normals, 264–266
shaders, 453–460 parametric objects versus editable objects, 261–263
SuperSampling rollout, 461–462 Soft Selection rollout, 267–269
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