Page 17 - Kitab3DsMax
P. 17

Contents




                             Chapter 12: Drawing and Editing 2D Splines and Shapes . . . . . . . . . . . . 307
                                  Drawing in 2D ..................................................................................................................307
                                      Working with shape primitives ...............................................................................308
                                      Tutorial: Drawing a company logo ..........................................................................319
                                      Tutorial: Viewing the interior of a heart ...................................................................320
                                  Editing Splines ..................................................................................................................321
                                      Editable Splines versus the Edit Spline modifier ......................................................321
                                      Making splines renderable .......................................................................................321
                                      Selecting spline subobjects ......................................................................................321
                                      Controlling spline geometry ....................................................................................324
                                      Editing vertices........................................................................................................328
                                      Editing segments .....................................................................................................334
                                      Editing Spline subobjects ........................................................................................336
                                  Using Spline Modifiers ......................................................................................................340
                                      Spline-specific modifiers .........................................................................................340
                                      Moving splines to 3D ..............................................................................................343
                                  Summary ..........................................................................................................................348
                             Chapter 13: Modeling with Polygons and Patches . . . . . . . . . . . . . . . . . 349
                                  Understanding Poly Objects ..............................................................................................349
                                  Creating Editable Poly Objects ..........................................................................................351
                                      Converting objects ..................................................................................................351
                                      Collapsing to a mesh object .....................................................................................351
                                      Applying the Edit Poly modifier ..............................................................................351
                                  Editing Poly Objects .........................................................................................................351
                                      Editable Poly subobject modes ................................................................................352
                                      Subobject selection ..................................................................................................353
                                      Tutorial: Modeling a clown head .............................................................................355
                                      Editing geometry .....................................................................................................355
                                      Editing Vertex subobjects ........................................................................................363
                                      Editing Edge subobjects ..........................................................................................366
                                      Editing Border subobjects .......................................................................................370
                                      Editing Polygon and Element subobjects .................................................................372
                                      Surface properties ...................................................................................................376
                                      Tutorial: Modeling a tooth.......................................................................................378
                                  Introducing Patch Grids ....................................................................................................379
                                      Creating a patch grid ...............................................................................................380
                                      Tutorial: Creating a checkerboard ...........................................................................380
                                  Editing Patches .................................................................................................................381
                                      Editable patches versus the Edit Patch modifier ......................................................382
                                      Selecting patch subobjects .......................................................................................382
                                      Working with patch Geometry ................................................................................384
                                      Editing vertices........................................................................................................385
                                      Editing handles .......................................................................................................388



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