Page 17 - Kitab3DsMax
P. 17
Contents
Chapter 12: Drawing and Editing 2D Splines and Shapes . . . . . . . . . . . . 307
Drawing in 2D ..................................................................................................................307
Working with shape primitives ...............................................................................308
Tutorial: Drawing a company logo ..........................................................................319
Tutorial: Viewing the interior of a heart ...................................................................320
Editing Splines ..................................................................................................................321
Editable Splines versus the Edit Spline modifier ......................................................321
Making splines renderable .......................................................................................321
Selecting spline subobjects ......................................................................................321
Controlling spline geometry ....................................................................................324
Editing vertices........................................................................................................328
Editing segments .....................................................................................................334
Editing Spline subobjects ........................................................................................336
Using Spline Modifiers ......................................................................................................340
Spline-specific modifiers .........................................................................................340
Moving splines to 3D ..............................................................................................343
Summary ..........................................................................................................................348
Chapter 13: Modeling with Polygons and Patches . . . . . . . . . . . . . . . . . 349
Understanding Poly Objects ..............................................................................................349
Creating Editable Poly Objects ..........................................................................................351
Converting objects ..................................................................................................351
Collapsing to a mesh object .....................................................................................351
Applying the Edit Poly modifier ..............................................................................351
Editing Poly Objects .........................................................................................................351
Editable Poly subobject modes ................................................................................352
Subobject selection ..................................................................................................353
Tutorial: Modeling a clown head .............................................................................355
Editing geometry .....................................................................................................355
Editing Vertex subobjects ........................................................................................363
Editing Edge subobjects ..........................................................................................366
Editing Border subobjects .......................................................................................370
Editing Polygon and Element subobjects .................................................................372
Surface properties ...................................................................................................376
Tutorial: Modeling a tooth.......................................................................................378
Introducing Patch Grids ....................................................................................................379
Creating a patch grid ...............................................................................................380
Tutorial: Creating a checkerboard ...........................................................................380
Editing Patches .................................................................................................................381
Editable patches versus the Edit Patch modifier ......................................................382
Selecting patch subobjects .......................................................................................382
Working with patch Geometry ................................................................................384
Editing vertices........................................................................................................385
Editing handles .......................................................................................................388
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