Page 19 - Kitab3DsMax
P. 19
Contents
Working with the Slate Material Editor .............................................................................440
Using the Slate Material Editor controls ...................................................................440
Loading the Material Node View panel ....................................................................442
Navigating the Material Node View panel ................................................................442
Selecting and applying materials .............................................................................444
Changing the material preview ...............................................................................444
Selecting objects by material....................................................................................445
Setting Slate Material Editor preferences ..................................................................445
Removing materials and maps .................................................................................445
Using the Fix Ambient utility ..................................................................................446
Tutorial: Coloring Easter eggs .................................................................................446
Using the Material/Map Browser .......................................................................................448
Working with libraries ............................................................................................448
Tutorial: Loading a custom material library .............................................................449
Using the Material Explorer ..............................................................................................449
Summary ..........................................................................................................................452
Chapter 16: Creating and Applying Standard Materials . . . . . . . . . . . . . 453
Using the Standard Material ..............................................................................................453
Using Shading Types .........................................................................................................453
Blinn shader ............................................................................................................454
Phong shader ..........................................................................................................456
Anisotropic shader ..................................................................................................457
Multi-Layer shader ..................................................................................................457
Oren-Nayar-Blinn shader ........................................................................................458
Metal shader ............................................................................................................458
Strauss shader .........................................................................................................458
Translucent shader ..................................................................................................459
Tutorial: Making curtains translucent ......................................................................459
Accessing Other Parameters ..............................................................................................460
Extended Parameters rollout ...................................................................................460
SuperSampling rollout ............................................................................................461
Maps rollout ............................................................................................................462
Dynamic Properties rollout......................................................................................463
DirectX Manager rollout ..........................................................................................463
mental ray connection rollout .................................................................................463
Tutorial: Coloring a dolphin ....................................................................................463
Summary ..........................................................................................................................465
Chapter 17: Adding Material Details with Maps . . . . . . . . . . . . . . . . . . . 467
Understanding Maps .........................................................................................................467
Different map types .................................................................................................467
Enabling the global viewport rendering setting ........................................................468
Using Real-World maps ..........................................................................................468
Working with Maps ..........................................................................................................468
Connecting maps to materials .................................................................................469
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