Page 19 - Kitab3DsMax
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Contents




                                  Working with the Slate Material Editor .............................................................................440
                                      Using the Slate Material Editor controls ...................................................................440
                                      Loading the Material Node View panel ....................................................................442
                                      Navigating the Material Node View panel ................................................................442
                                      Selecting and applying materials .............................................................................444
                                      Changing the material preview  ...............................................................................444
                                      Selecting objects by material....................................................................................445
                                      Setting Slate Material Editor preferences ..................................................................445
                                      Removing materials and maps .................................................................................445
                                      Using the Fix Ambient utility ..................................................................................446
                                      Tutorial: Coloring Easter eggs .................................................................................446
                                  Using the Material/Map Browser .......................................................................................448
                                      Working with libraries ............................................................................................448
                                      Tutorial: Loading a custom material library .............................................................449
                                  Using the Material Explorer ..............................................................................................449
                                  Summary ..........................................................................................................................452
                             Chapter 16: Creating and Applying Standard Materials  . . . . . . . . . . . . . 453
                                  Using the Standard Material ..............................................................................................453
                                  Using Shading Types .........................................................................................................453
                                      Blinn shader ............................................................................................................454
                                      Phong shader ..........................................................................................................456
                                      Anisotropic shader ..................................................................................................457
                                      Multi-Layer shader ..................................................................................................457
                                      Oren-Nayar-Blinn shader ........................................................................................458
                                      Metal shader ............................................................................................................458
                                      Strauss shader .........................................................................................................458
                                      Translucent shader ..................................................................................................459
                                      Tutorial: Making curtains translucent ......................................................................459
                                  Accessing Other Parameters ..............................................................................................460
                                      Extended Parameters rollout ...................................................................................460
                                      SuperSampling rollout ............................................................................................461
                                      Maps rollout ............................................................................................................462
                                      Dynamic Properties rollout......................................................................................463
                                      DirectX Manager rollout ..........................................................................................463
                                      mental ray connection rollout .................................................................................463
                                      Tutorial: Coloring a dolphin ....................................................................................463
                                  Summary ..........................................................................................................................465
                             Chapter 17: Adding Material Details with Maps . . . . . . . . . . . . . . . . . . . 467
                                  Understanding Maps .........................................................................................................467
                                      Different map types .................................................................................................467
                                      Enabling the global viewport rendering setting ........................................................468
                                      Using Real-World maps ..........................................................................................468
                                  Working with Maps ..........................................................................................................468
                                      Connecting maps to materials .................................................................................469

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