Page 20 - Kitab3DsMax
P. 20
Contents
Understanding Map Types ................................................................................................471
2D maps..................................................................................................................471
3D maps..................................................................................................................482
Compositor maps ....................................................................................................488
Color Modifier maps ...............................................................................................490
Miscellaneous maps.................................................................................................492
Using the Maps Rollout .....................................................................................................496
Tutorial: Aging objects for realism ...........................................................................498
Using the Map Path Utility ................................................................................................500
Using Map Instances .........................................................................................................500
Creating Textures with External Tools ..............................................................................501
Creating material textures using Photoshop ............................................................501
Capturing digital images..........................................................................................503
Scanning images ......................................................................................................504
Tutorial: Creating a fishing net ................................................................................504
Summary ..........................................................................................................................505
Chapter 18: Creating Compound Materials and Using
Material Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Using Compound Materials ..............................................................................................507
Blend.......................................................................................................................508
Composite ...............................................................................................................509
Double Sided ..........................................................................................................510
Multi/Sub-Object ....................................................................................................510
Tutorial: Creating a patchwork quilt .......................................................................510
Morpher ..................................................................................................................512
Shell ........................................................................................................................513
Shellac.....................................................................................................................513
Top/Bottom .............................................................................................................513
Tutorial: Surfing the waves ......................................................................................513
Applying Multiple Materials ..............................................................................................514
Using material IDs ...................................................................................................514
Tutorial: Mapping die faces .....................................................................................515
Using the Clean MultiMaterial utility .......................................................................515
Material Modifiers .............................................................................................................516
Material modifier .....................................................................................................516
MaterialByElement modifier ....................................................................................516
Tutorial: Creating random marquee lights with the MaterialByElement modifier .....517
Disp Approx and Displace Mesh modifiers ..............................................................517
Tutorial: Displacing geometry with a bitmap ...........................................................518
Summary ..........................................................................................................................520
Chapter 19: Configuring and Aiming Cameras . . . . . . . . . . . . . . . . . . . . 521
Learning to Work with Cameras .......................................................................................521
Creating a camera object .........................................................................................522
Creating a camera view ...........................................................................................522
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