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Chapter 5: Creating and Editing Primitive Objects



                           In the Parameters rollout are several Geodesic Base Type options, including Tetra, Octa, and Icosa. The
                           Tetra type is based on a four-sided tetrahedron, the Octa type is based on an eight-sided Octahedron, and
                           the Icosa type is based on the 20-sided Icosahedron. Setting the Segment value to 1 produces each of these
                           Hedra shapes. Each type aligns the triangle faces differently.
                           GeoSpheres also have the same Smooth, Hemisphere, and Base to Pivot options as the Sphere primitive.
                           Selecting the Hemisphere option changes the GeoSphere into a hemisphere, but you have no additional
                           options like Chop and Squash. GeoSphere primitives do not include an option to be sliced.

                           Tutorial: Comparing Spheres and GeoSpheres
                           To prove that GeoSpheres are more efficient than Sphere objects, follow these steps:
                               1. Create a normal Sphere, and set its Segment value to 4.
                               2. Next to the Sphere object, create a GeoSphere object with a Tetra Base Type and the number of
                                  Segments set to 4.
                               3. Create another GeoSphere object with the Octa Base Type and 4 Segments.
                               4. Finally, create a GeoSphere with the Icosa Base Type and 4 Segments.
                           Figure 5.14 shows these spheres as a comparison. The normal sphere, shown to the left, looks like a dia-
                           mond, but the GeoSpheres still resemble spheres. Notice that the Icosa type GeoSphere, shown on the
                           right, produces the smoothest sphere.

                     FIGURE 5.14
                   Even with a similar number of segments, GeoSpheres are much more spherical.










                           Tube
                           The Tube primitive is useful any time you need a pipe object. You can also use it to create ring-shaped
                           objects that have rectangular cross sections. Creating a Tube object is very similar to the Cylinder and Cone
                           objects. Tube parameters include two radii for the inner and outer tube walls. Tubes also have the Smooth
                           and Slice options.
                           Pyramid
                           Pyramid primitives are constructed with a rectangular base and triangles at each edge that rise to meet at the
                           top, just like the ones in Egypt, only easier to build. Two different creation methods are used to create the base
                           rectangle. With the Base/Apex method, you create the base by dragging corner to corner, and with the Center
                           method, you drag from the base center to a corner.
                           The Width and Depth parameters define the base dimensions, and the Height value determines how tall the
                           pyramid is. You can also specify the number of segments for each dimension.






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           11_617779-ch05.indd   151                                                                     6/30/10   3:35 PM
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