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Part II: Working with Objects



                           The Edit ➪ Delete menu command removes the selected object (or objects) from the scene. (The keyboard
                           shortcut for this command is, luckily, the Delete key, because anything else would be confusing.)

                           Tutorial: Exploring the Platonic solids
                           Among the many discoveries of Plato, an ancient Greek mathematician and philosopher, were the mathe-
                           matical formulas that defined perfect geometric solids. A perfect geometric solid is one that is made up of
                           polygon faces that are consistent throughout the object. The five solids that meet these criteria have come to
                           be known as the Platonic solids.
                           Using Max, you can create and explore these interesting geometric shapes. Each of these shapes is available
                           as a primitive object using the Hedra primitive object. The Hedra primitive object is one of the Extended
                           Primitives.
                           To create the five Platonic solids as primitive objects, follow these steps:
                               1. Open the Create panel, click the Geometry category button, and select Extended Primitives from
                                  the subcategory drop-down list. Click the Hedra button to enter Hedra creation mode, or select
                                  the Create ➪ Extended Primitives ➪ Hedra menu command.
                               2. Click in the Top viewport, and drag to the left to create a simple Tetrahedron object.
                                   After the object is created, you can adjust its settings by altering the settings in the Parameters
                                  rollout.
                    Caution
                    Primitive parameters are available in the Create panel only while the new object is selected. If you deselect the
                    new object, then the parameters are no longer visible in the Create panel, but you can access the object’s parame-
                    ters in the Modify panel. n
                               3. Select the Tetra option in the Parameters rollout, set the P value in the Family Parameters section
                                  to 1.0, and enter a value of 50 for the Radius. Be sure to press the Enter key after entering a value
                                  to update the object. Enter the name Tetrahedron in the Object Name field.
                               4. Click and drag again in the Top viewport to create another Hedra object. In the Parameters roll-
                                  out, select the Cube/Octa option, and enter a value of 1.0 in the Family Parameter’s P field and a
                                  value of 50 in the Radius field. Name this object Octagon.
                               5. Drag in the Top viewport to create another object. The Cube/Octa option is still selected. Enter a
                                  value of 1.0 in the Family Parameter’s Q field this time, and set the Radius to 50. Name this
                                  object Cube.
                               6. Drag in the Top viewport again to create the fourth Hedra object. In the Parameters rollout, select
                                  the Dodec/Icos option, enter a value of 1.0 in the P field, and set the Radius value to 50. Name
                                  the object Icosahedron.
                               7. Drag in the Top viewport to create the final object. With the Dodec/Icos option set, enter 1.0 for
                                  the Q value, and set the Radius to 50. Name this object Dodecahedron.
                               8. To get a good look at the objects, click the Perspective viewport, press the Zoom Extents button,
                                  and maximize the viewport by clicking the Min/Max Toggle (or press Alt+W) in the lower-right
                                  corner of the window.
                           Figure 5.8 shows the five perfect solid primitive objects. Using the Modify panel, you can return to these
                           objects and change their parameters to learn the relationships among them. Later in this chapter, you can
                           read about the Hedra primitive in greater detail.



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