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Chapter 5: Creating and Editing Primitive Objects



                           Using different creation methods
                           You actually have a couple of ways to create primitive objects by dragging in a viewport. With the first
                           method, the first place you click sets the object’s initial position. You then need to drag the mouse to define
                           the object’s first dimension and then click again to set each additional dimension, if needed. Primitive
                           objects with a different number of dimensions require a different number of clicks and drags.
                           For example, a sphere is one of the simplest objects to create. To create a sphere, click in a viewport to set
                           the location of the sphere’s center, drag the mouse to the desired radius, and release the mouse button to
                           complete. A Box object, on the other hand, requires a click-and-drag move to define the base (width and
                           depth), and another drag-and-click move to set the height. If you ever get lost when defining these dimen-
                           sions, check the Prompt Line to see what dimension the interface expects next.
                           When you click a primitive object button, the Creation Method rollout appears and offers different methods
                           for creating the primitives. For example, click the Sphere button, and the Creation Method rollout displays
                           two options: Edge and Center. When you choose the Edge method, the first viewport click sets one edge of
                           the sphere, and dragging and clicking again sets the diameter of the sphere. The default Center creation
                           method defines the sphere’s center location; dragging sets the sphere’s radius. The creation method for each
                           primitive can be different. For example, the Box primitive object has a creation method for creating perfect
                           cubes, which require only a single click and drag. Table 5.1 shows the number of clicks required to create
                           an object and the creation methods for each primitive object.

                   Tip
                   If you’re dragging to create a primitive object and halfway through its creation you change your mind, you can
                   right-click to eliminate the creation of the object. n

                     TABLE 5.1
                                           Primitive Object Creation Methods

                                    Primitive Object   Number of Viewport   Default Creation   Other Creation
                     Primitive Object  Name         Clicks to Create    Method           Method
                                    Box             2                   Box              Cube

                                    Cone            3                   Center           Edge


                                    Sphere          1                   Center           Edge

                                    GeoSphere       1                   Center           Diameter

                                    Cylinder        2                   Center           Edge


                                    Tube            3                   Center           Edge

                                    Torus           2                   Center           Edge

                                                                                                 continued

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           11_617779-ch05.indd   143                                                                     6/30/10   3:35 PM
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