Page 297 - Kitab3DsMax
P. 297

CHAPTER








                   Grouping, Linking,


                   and Parenting Objects













                         ow that you’ve learned how to select and clone objects, you’ll want to
                         learn how to group objects in an easily accessible form, especially as a   IN THIS CHAPTER
                   Nscene becomes more complex. Max’s grouping and container features
                   enable you to organize all the objects that you’re dealing with, thereby making   Grouping objects
                   your workflow more efficient.
                                                                                  Building assemblies
                   Another way of organizing objects is to build a linked hierarchy. A linked hierar-
                   chy attaches, or links, one object to another and makes it possible to transform   Understanding root, parent,
                   the attached object by moving the object to which it is linked. The arm is a clas-  and child relationships
                   sic example of a linked hierarchy: When the shoulder rotates, so do the elbow,   Linking and unlinking objects
                   wrist, and fingers. Establishing linked hierarchies can make moving, positioning,
                   and animating many objects easy.


                   Working with Groups

                   Grouping objects organizes them and makes them easier to select and transform.
                   Groups are different from selection sets in that groups exist like one object.
                   Selecting any object in the group selects the entire group, whereas selecting an
                   object in a selection set selects only that object and not the selection set. You can
                   open groups to add, delete, or reposition objects within the group. Groups can
                   also contain other groups. This is called nesting groups.

                   Creating groups
                   The Group command enables you to create a group. To do so, simply select the
                   desired objects and choose Group ➪ Group. A simple Name Group dialog box
                   opens and enables you to give the group a name. The newly created group dis-
                   plays a new bounding box that encompasses all the objects in the group.

                   Tip
                   You can easily identify groups in the Select from Scene dialog box by using the
                   Groups display toggle. Groups appear in bold in the Name and Color rollout of
                   the Command Panel. n
                                                              249





                                                                                                         6/30/10   4:19 PM
           15_617779-ch09.indd   249                                                                     6/30/10   4:19 PM
           15_617779-ch09.indd   249
   292   293   294   295   296   297   298   299   300   301   302