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Part II: Working with Objects
6. Select the dummy object and right-click to access the pop-up quadmenu. Then select the Unhide
All menu command to make the sphere visible again.
By linking the airplane to a dummy object, you don’t have to worry about moving the airplane’s pivot point
to get the correct motion. Figure 9.4 shows a frame from the final scene.
FIGURE 9.4
With a link to a dummy object, making the airplane circle the globe is easy.
Summary
As scenes become more complex, the name of the game is organization. You can organize objects within the
scene in several ways, including grouping, linking, and building hierarchies.
In this chapter, you’ve done the following:
l Grouped objects using the Group menu and learned to work with groups
l Learned about parent, child, and root relationships
l Created a hierarchy of objects using the Link and Unlink features
l Viewed links in the viewport
l Learned how to create and use dummy objects
In the next chapter, you jump headfirst into modeling by covering the basics of modeling and working with
subobjects and helper objects.
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