Page 307 - Kitab3DsMax
P. 307
Part III
Modeling Basics
IN THIS PART
Chapter 10
Accessing Subobjects and
Using Modeling Helpers
Chapter 11
Introducing Modifiers and Using
the Modifier Stack
Chapter 12
Drawing and Editing 2D
Splines and Shapes
Chapter 13
Modeling with Polygons
and Patches
Chapter 14
Using the Graphite Modeling
Tools and Painting with Objects
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