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Chapter 10: Accessing Subobjects and Using Modeling Helpers
Tip
You can also access the subobject modes using the right-click quadmenu. To exit a subobject mode, select Top
Level in the quadmenu. n
FIGURE 10.3
Expanding an editable object in the Modifier Stack reveals its subobjects.
Subobjects icons
Subobject selections can be locked with the Selection Lock Toggle (spacebar) and be made into a Selection
Set by typing a name into the Named Selection Set drop-down list on the main toolbar. After a Selection Set
is created, you can recall it anytime you are in that same subobject mode. Named Selection Sets can then be
copied and pasted between objects using the Copy and Paste buttons found in the Selection rollout for most
editable objects.
Using Soft Selection
When working with editable mesh, poly, patches, or splines, the Soft Selection rollout, shown in Figure
10.4, becomes available in subobject mode. Soft Selection selects all the subobjects surrounding the current
selection and applies transformations to them to a lesser extent. For example, if a face is selected and moved
a distance of 2, then with linear Soft Selection, the neighboring faces within the soft selection range move a
distance of 1. The overall effect is a smoother transition.
Note
The Soft Selection options are different for the various modeling types. For example, the Editable Mesh includes a
standard set of options like those in Figure 10.4, but the Editable Poly object has more options, including a Paint
Soft Selection mode. n
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