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Chapter 10: Accessing Subobjects and Using Modeling Helpers



                           Applying modifiers to subobject selections
                           The preceding chapter introduced modifiers and showed how they can be applied to entire objects. But you
                           can also apply modifiers to subobjects. If the modifier isn’t available for subobjects, it is excluded from the
                           Modifier List or disabled in the Modifiers menu.
                           If your object isn’t an editable object with available subobjects, you can still apply a modifier using one of
                           the specialized Select modifiers. These modifiers let you select a subobject and apply a modifier to it with-
                           out having to convert it to a non-parametric object. These Select modifiers include Mesh Select, Poly Select,
                           Patch Select, Spline Select, Volume Select, FFD (Free Form Deformers) Select, and Select by Channel. You
                           can find all these modifiers in the Modifiers ➪ Selection submenu.
                           After you apply a Select modifier to an object, you can select subobjects in the normal manner using the
                           hierarchy in the Modifier Stack or the subobject icons in the Parameters rollout. Any modifiers that you
                           apply after the Select modifier (they appear above the Select modifier in the Modifier Stack) affect only the
                           subobject selection.
                           Using Modeling Helpers

                           In the Create panel (and the Create menu) is a category of miscellaneous objects called helpers (the icon
                           looks like a tape measure). These objects are useful in positioning objects and measuring dimensions. The
                           buttons in the Helper category include Dummy, Container, Crowd, Delegate, ExposeTM, Grid, Point, Tape,
                           Protractor, and Compass.

                   Cross-Ref
                   The Container helper is covered in Chapter 9, “Grouping, Linking, and Parenting Objects.” Crowd and Delegate
                   helpers are discussed in Chapter 39, “Animating with CAT and Creating Crowds,” and the Expose Transform
                   helper object is covered in Chapter 34, “Using Animation Modifiers and Complex Controllers.” n

                           Using Dummy and Point objects
                           The Dummy object is a useful object for controlling complex object hierarchies. A Dummy object appears
                           in the viewports as a simple cube with a pivot point at its center, but the object will not be rendered and
                           has no parameters. It is used only as an object about which to transform objects. For example, you could
                           create a Dummy object that the camera could follow through an animation sequence. Dummy objects are
                           used in many examples throughout the remainder of the book.
                           The Point object is very similar to the Dummy object in that it also is not rendered and has minimal param-
                           eters. A Point object defines a point in space and is identified as an X, an Axis Tripod, or a simple Box. The
                           Center Marker option places an X at the center of the Point object (so X really does mark the spot). The
                           Axis Tripod option displays the X-, Y-, and Z-axes, the Cross option extends the length of the marker along
                           each axis, and the Box option displays the Point object as a Box. The Size value determines how big the
                           Point object is.

                   Tip
                   The Size parameter actually makes Point helpers preferable over Dummy helpers because you can parametrically
                   change their size. n






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