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Part III: Modeling Basics



                           You can also see the Base Objects using the Schematic View window if you enable the Base Objects option
                           in the Display floater.

                           Applying modifiers
                           An object can have several modifiers applied to it. Modifiers can be applied using the Modifiers menu or by
                           selecting the modifier from the Modifier List drop-down list located at the top of the Modify panel directly
                           under the object name. Selecting a modifier in the Modifiers menu or from the Modifier List applies the
                           modifier to the current selected object. Modifiers can be applied to multiple objects if several objects are
                           selected.

                    Tip
                    You can quickly jump to a specific modifier in the Modifier List by pressing the first letter of the modifier that
                    you want to select. For example, pressing the T key when the Modifier List is open immediately selects the Taper
                    modifier. n

                    Note
                    Some modifiers aren’t available for some types of objects. For example, the Extrude and Lathe modifiers are
                    enabled only when a spline or shape is selected. n

                           Other Modifier Stack entities
                           Most modifiers are Object-Space modifiers, but another category called World-Space modifiers also exists.
                           World-Space modifiers are similar to Object-Space modifiers, except they are applied using a global coordi-
                           nate system instead of a coordinate system that is local to the object. More on World-Space modifiers is pre-
                           sented later in this chapter, but you should be aware that World-Space modifiers (identified with the initials
                           WSM) appear at the top of the Modifier Stack and are applied to the object after all Object-Space modifiers.

                           In addition to World-Space modifiers, Space Warp bindings also appear at the top of the Modifier Stack.
                    Cross-Ref
                    Space Warps are covered in Chapter 42, “Using Space Warps.” n

                           Using the Modifier Stack
                           After a modifier is applied, its parameters appear in rollouts within the Command Panel. The Modifier Stack
                           rollout, shown in Figure 11.1, lists the base object and all the modifiers that have been applied to an object.
                           Any new modifiers applied to an object are placed at the top of the stack. By selecting a modifier from the
                           list in the Modifier Stack, all the parameters for that specific modifier are displayed in rollouts.

                    Tip
                    You can increase or decrease the size of the Modifier Stack by dragging the horizontal bar that appears beneath
                    the Modifier Stack buttons. n
                           Beneath the Modifier Stack are five buttons that affect the selected modifier. They are as described in
                           Table 11.1.





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