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Chapter 11: Introducing Modifiers and Using the Modifier Stack
FIGURE 11.1
The Modifier Stack rollout displays all modifiers applied to an object.
TABLE 11.1
Modifier Stack Buttons
Button Name Description
Pin Stack Makes the parameters for the selected modifier available for editing even if another object
is selected (like taking a physical pin and sticking it into the screen so it won’t move).
Show End Result Shows the end results of all the modifiers in the entire Stack when enabled and only the
On/Off Toggle modifiers up to the current selected modifier if disabled.
Make Unique Used to break any instance or reference links to the selected object. After you click this
button, an object will no longer be modified along with the other objects for which it
was an instance or reference. Works for Base Object and modifiers.
Remove Modifier Used to delete a modifier from the Stack or unbind a Space Warp if one is selected.
from the Stack Deleting a modifier restores it to the same state it was in before the modifier was applied.
Configure Opens a pop-up menu where you can select to show a set of modifiers as buttons above
Modifier Sets the Modifier Stack. You can also select which modifier set appears at the top of the list
of modifiers. The pop-up menu also includes an option to configure and define the
various sets of modifiers.
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