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CHAPTER








                   Introducing Modifiers


                   and Using the Modifier



                   Stack








                        hink for a moment of a wood shop, with all its various (and expensive)
                        tools and machines. Some tools, like a screwdriver or a sander, are sim-  IN THIS CHAPTER
                   Tple, and others, like a lathe or router, are more complex, but they all
                   change the wood (or models) in different ways. In some ways, you can think of   Using the Modifier Stack to
                   modifiers as the tools and machines that work on 3D objects.     manage modifiers
                   Each woodshop tool has different parameters that control how it works, such as   Learning to work with modifier
                   how hard you turn the screwdriver or the coarseness of the sandpaper. Likewise,   gizmos
                   each modifier has parameters that you can set that determine how it affects the   Exploring the Select modifiers
                   3D object.
                   Modifiers can be used in a number of different ways to reshape objects, apply   Deforming objects with the
                   material mappings, deform an object’s surface, and perform many other actions.   Parametric Deformer and
                   Many different types of modifiers exist. This chapter introduces you to the con-  FFD modifiers
                   cept of modifiers and explains the basics on how to use them. The chapter con-
                   cludes by exploring two different categories of modifiers that are used to deform
                   geometry objects: Parametric Deformers and Free Form Deformers (FFD).


                   Exploring the Modifier Stack

                   All modifiers applied to an object are listed together in a single location known as
                   the Modifier Stack. This Stack is the manager for all modifiers applied to an
                   object and can be found at the top of the Modify panel in the Command Panel.
                   You can also use the Stack to apply and delete modifiers; cut, copy, and paste
                   modifiers between objects; and reorder them.

                   Understanding Base Objects
                   The first entry in the Modifier Stack isn’t a modifier at all; it is the Base Object.
                   The Base Object is the original object type. The Base Object for a primitive is
                   listed as its object type, such as Sphere or Torus. Editable meshes, polys, patches,
                   and splines can also be Base Objects. NURBS Surfaces and NURBS Curves are
                   also Base Objects.

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