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Part III: Modeling Basics



                    Cross-Ref
                    For more information on configuring modifier sets, see Chapter 4, “Customizing the Max Interface and Setting
                    Preferences.” n
                           If you right-click on a modifier, a pop-up menu appears. This pop-up menu includes commands to rename
                           the selected modifier, which you might want to do if the same modifier is applied to the same object multiple
                           times. This pop-up menu also includes an option to delete the selected modifier among other commands.

                           Copying and pasting modifiers
                           The pop-up menu also includes options to Cut, Copy, Paste, and Paste Instance modifiers. The Cut com-
                           mand deletes the modifier from the current object but makes it available for pasting onto other objects. The
                           Copy command retains the modifier for the current object and makes it available to paste onto another
                           object. After you use the Cut or Copy command, you can use the Paste command to apply the modifier to
                           another object. The Paste Instance command retains a link between the original modifier and the instanced
                           modifier, so that any changes to either modifier affect the other instances.
                           You can also apply modifiers for the current object onto other objects by dragging the modifier from the
                           Modifier Stack and dropping it on the other object in a viewport. Holding down the Ctrl key while drop-
                           ping a modifier onto an object in a viewport applies the modifier as an instance (like the Paste Instanced
                           command). Holding down the Shift key while dragging and dropping a modifier on an object in the view-
                           port removes the modifier from the current object and applies it to the object on which it is dropped (like
                           the Cut and Paste commands).
                    Cross-Ref
                    You can also cut, copy, and paste modifiers using the Schematic View window. See Chapter 25, “Working with
                    the Schematic View,” for more details. n

                           Using instanced modifiers
                           When you apply a single modifier to several objects at the same time, the modifier shows up in the Modifier
                           Stack for each object. These are instanced modifiers that maintain a connection to each other. If one of these
                           instanced modifiers is changed, the change is propagated to all other instances. This feature is very helpful
                           for modifying large groups of objects.
                           When a modifier is copied between different objects, you can select to make the copy an instance.
                           To see all the objects that are linked to a particular modifier, select an object in the viewport and choose
                           Views ➪ Show Dependencies. All objects with instanced modifiers that are connected to the current selec-
                           tion appear in bright pink. At any time, you can break the link between a particular instanced modifier and
                           the rest of the objects using the Make Unique button in the Modifier Stack rollout.

                           Identifying instances and references in the Modifier Stack
                           If you look closely at the Modifier Stack, you will notice that it includes some visual clues that help you
                           identify instances and references. Regular object and modifier copies appear in normal text, but instances
                           appear in bold. This applies to both objects and modifiers. If a modifier is applied to two or more objects,
                           then it appears in italic.
                           Referenced objects and modifiers can be identified by a Reference Object Bar that splits the Modifier Stack
                           into two categories—ones that are unique to the referenced object (above the bar) and ones that are shared
                           with the other references (below the bar).
                           Figure 11.2 shows each of these cases in the Modifier Stack.

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