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Part III: Modeling Basics



                      FIGURE 10.10
                    The Level of Detail utility (split into two parts) can specify how objects are viewed, based on given thresholds.




















                           Summary

                           Understanding the basics of modeling helps you as you build scenes. In this chapter, you’ve seen several
                           different object types that are available in Max. Many of these types have similar features such as Soft
                           Selection. Several helper objects can assist as well. This chapter covered the following topics:
                               l  Understanding parametric objects and the various modeling types
                               l  Viewing normals
                               l  Using subobjects and soft selections
                               l  Using helper objects and utilities
                           In the next chapter, you learn another excellent tool for deforming mesh objects. Modifiers allow specific
                           types of deformation to be applied to an object such as bending, twisting, or rippling a surface.


























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