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Part III: Modeling Basics
FIGURE 10.10
The Level of Detail utility (split into two parts) can specify how objects are viewed, based on given thresholds.
Summary
Understanding the basics of modeling helps you as you build scenes. In this chapter, you’ve seen several
different object types that are available in Max. Many of these types have similar features such as Soft
Selection. Several helper objects can assist as well. This chapter covered the following topics:
l Understanding parametric objects and the various modeling types
l Viewing normals
l Using subobjects and soft selections
l Using helper objects and utilities
In the next chapter, you learn another excellent tool for deforming mesh objects. Modifiers allow specific
types of deformation to be applied to an object such as bending, twisting, or rippling a surface.
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