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CHAPTER








                   Creating and


                   Applying Standard



                   Materials








                         ow that you’ve learned the basic material properties and acquainted
                         yourself with the Material Editor and the Material/Map Browser, this   IN THIS CHAPTER
                   Nchapter gives you a chance to create some simple original materials and
                   apply them to objects in the scene. The simplest material is based on the   Using standard materials
                   Standard material type, which is the default material type.
                                                                                  Learning the various shaders
                                                                                  Exploring the Material rollouts
                   Using the Standard Material                                    Apply materials to scene

                                                                                    objects
                   Standard materials are the default Max material type. They provide a single, uniform
                   color determined by the Ambient, Diffuse, Specular, and Filter color swatches.
                   Standard materials can use any one of several different shaders. Shaders are algo-
                   rithms used to compute how the material should look, given its parameters.
                   Standard materials have parameters for controlling highlights, opacity, and self-
                   illumination. They also include many other parameters sprinkled throughout
                   many different rollouts. With all the various rollouts, even a standard material
                   has an infinite number of possibilities.


                   Using Shading Types
                   Max includes several different shader types. These shaders are all available in a
                   drop-down list in the Shader Basic Parameters rollout at the top of the Parameter
                   Editor panel in the Slate Material Editor. The Slate Material Editor is opened
                   using the Rendering ➪ Material Editor ➪ Slate Material Editor menu command or
                   by pressing the M key. Each shader type displays different options in its respec-
                   tive Basic Parameters rollout. Figure 16.1 shows the basic parameters for the
                   Blinn shader. Other available shaders include Anisotropic, Metal, Multi-Layer,
                   Oren-Nayar-Blinn, Phong, Strauss, and Translucent Shader.





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