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Part IV: Materials, Cameras, and Lighting Basics



                      TABLE 15.3   (continued)
                                     Material Explorer Toolbar Buttons—Horizontal

                     Toolbar Button             Name                       Description
                                                Select Invert              Inverts the current selection

                                                Lock Cell Editing          Locks all cells so they cannot be edited

                                                Sync to Material Explorer  Causes the material selected in the top
                                                                           panel to be visible in the lower panel
                                                Sync to Material Level     Displays the entire hierarchy for the
                                                                           selected material in the lower panel when
                                                                           enabled

                           The Material Explorer lets you apply materials directly to scene objects by simply dragging and dropping
                           the material thumbnail onto the object. You also can drag and drop maps onto other materials and chan-
                           nels. The Material Explorer also works with the Material Browser; for example, you can drag the material
                           type and drop it on the Type column in the Material Explorer to change a material type.


                           Summary

                           Materials can add much to the realism of your models. Learning to use the Material Editor, the Material/
                           Map Browser, and the Material/Map Navigator enables you to work with materials. This chapter covered the
                           following topics:
                               l  Understanding various material properties
                               l  Working with the Material Editor buttons and sample slots
                               l  Using the Material/Map Browser and material libraries
                               l  Using the Material Explorer to quickly see all materials in a scene
                           The next chapter delves more into the topic of material, including the standard material and all its settings.





















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