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Chapter 15: Using the Slate Material Editor



                           To create your virtual Easter eggs and apply different colors to them, follow these steps:
                               1. Open the Easter eggs.max file from the Chap 15 directory on the DVD.
                                  This file contains several egg-shaped objects.
                               2. Open the Slate Material Editor by choosing Rendering ➪ Material Editor  ➪ Slate Material Editor
                                  (or press the M key).
                               3. Double-click the Standard material in the Material/Map Browser. Select the material node in the
                                  Node View, and click the Diffuse color swatch in the Parameter Editor panel. From the Color
                                  Selector that appears, drag the cursor around the color palette until you find the color you want
                                  and then click Close.
                               4. In any viewport, select an egg and then click the Assign Material to Selection button in the
                                  Material Editor, or you can simply drag from the material node’s output socket to the viewport
                                  object.
                               5. Repeat Steps 4 and 5 for all the eggs.
                           Figure 15.5 shows the assortment of eggs that we just created.


                     FIGURE 15.5
                   These eggs have been assigned materials with different Diffuse colors.









































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           23_617779-ch15.indd   447                                                                     6/30/10   4:24 PM
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