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Chapter 15: Using the Slate Material Editor



                           Whenever a material is applied to an object in the scene, the material is added to a special library of materi-
                           als that get saved with the scene. Materials do not need to be seen in the Material Node View panel to be in
                           the scene library. You can see all the materials included in the scene library in the Material/Map Browser by
                           selecting the Scene Materials rollout.

                     FIGURE 15.3
                   Material previews can be opened in a floating window.
                        Show End Result




















                           Selecting objects by material
                           If you want to select all the objects in your scene with a specific material applied (like the shiny, gold mate-
                           rial), then select the material in the sample slots and click on the Select by Material button in the toolbar.
                           This command opens the Select Objects dialog box with all the objects that have the selected material
                           applied. Clicking the Select button selects these objects in the viewport.

                           Setting Slate Material Editor preferences
                           You open the Slate Material Editor Options dialog box, shown in Figure 15.4, by selecting the
                           Options ➪ Preferences menu. The top option lets you choose how the nodes are oriented. You also can
                           select to hide the Additional Parameters and mr Connection set of parameters, use anti-aliased fonts, and set
                           the number of default materials in a multi-subobject material and the grid spacing. The Bitmap Path Editor
                           lets you set where to look for maps. By default, this is set to the maps directory where Max is installed, but
                           you can change it to your current project folder.
                           Removing materials and maps
                           If you accidentally apply an unwanted material to an object, you can replace the material with another
                           material by applying a new material onto the object. If you want to view the object color within the view-
                           port, then open the Display panel, and in the Display Color rollout, select the Object color option for
                           Wireframe and Shaded. The Material Color options display the material color in the viewports.







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           23_617779-ch15.indd   445                                                                     6/30/10   4:24 PM
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