Page 488 - Kitab3DsMax
P. 488

Part IV: Materials, Cameras, and Lighting Basics



                    wrapped on top of the object. Materials can contain maps, and maps can be made up of several materials. In the
                    Material Editor, materials appear shaded in the sample slots, and maps appear as 2D images. Usually, you can tell
                    whether you’re working with a material or a map by looking at the default name. Maps show up in the name drop-
                    down list as Map and a number (Map #1), and materials are named a number and Default (7- Default). n


                           Working with the Slate Material Editor

                           The Material Editor is the interface with which you define, create, and apply materials. You can access the
                           Material Editor by choosing Rendering ➪ Material Editor, clicking the Material Editor button on the main
                           toolbar, or using the M keyboard shortcut.
                           The Material Editor comes in two flavors: regular and extra strength. The Material Editor from previous ver-
                           sions of Max is still there, but now it is called the Compact Material Editor, and the new Material Editor
                           interface is called the Slate interface. You can choose either from the Rendering ➪ Material Editor menu or
                           switch between them using the Modes menu in the Material Editor.

                    New Feature
                    The Slate Material Editor is new to 3ds Max 2011. n

                    Note
                    Although the Slate Editor and the Compact Material Editor share most controls, the Slate Material Editor has more
                    features and is the focus of our discussion. The Compact Material Editor is maintained for backward compatibility
                    and is easier to use for existing users. n
                           Using the Slate Material Editor controls

                           The Slate Material Editor, shown in Figure 15.1, consists of four panels: the Material/Map Browser panel,
                           the Material Node View panel, the Navigator panel, and the Parameter Editor panel. Of these panels, only
                           the Material View panel is open at all times. The others can be closed and reopened using the Tools menu.
                           If you drag the panel title away from the interface, the panel floats independently. If you drag a floating
                           panel over the interface, several arrow icons appear. Dropping a panel on one of these arrows positions the
                           floating panel to the side of the panel in the direction of the arrow. This interface gives you the power to set
                           up the Slate Material Editor just as you want.

                    Tip
                    You also can use a keyboard shortcut to show or hide the various panels: O for the Material/Map Browser, P for
                    the Parameter Editor, and N for the Navigator panel. n
                           At the top of the default Slate Material Editor window is a menu of options. The menu commands found in
                           these menus offer most of the same functionality as the toolbar buttons, but the menus are often easier to
                           find than the buttons with which you are unfamiliar.









                    440





                                                                                                         6/30/10   4:24 PM
           23_617779-ch15.indd   440
           23_617779-ch15.indd   440                                                                     6/30/10   4:24 PM
   483   484   485   486   487   488   489   490   491   492   493