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Part IV: Materials, Cameras, and Lighting Basics


                      TABLE 15.1   (continued)
                                               Slate Material Editor Buttons

                     Toolbar Button      Name                      Description
                                         Move Children             Locks the position of the children nodes so they move
                                                                   with the material block. If disabled, the children
                                                                   nodes remain in place as the material block moves.
                                         Hide Unused Nodeslots     Condenses the material block so that only the nodes
                                                                   that are being used are visible.
                                         Show Map in Viewport, Show   Displays 2D material maps and hardware maps on
                                         Hardware Map in Viewport  objects in the viewports.
                                         Show Background in Preview  Displays a checkered background image (or a custom
                                                                   background) behind the material, which is helpful
                                                                   when displaying a transparent material.
                                         Layout All - Vertical, Layout All -   Aligns and places all material blocks in a vertical
                                         Horizontal                column or a horizontal row.
                                         Layout Children           Moves and orients all children nodes to be next to
                                                                   their respective material blocks.
                                         Material/Map Navigator    Opens the Material/Map Navigator dialog box, which
                                                                   displays a tree of all the levels for the current
                                                                   material.
                                         Parameter Editor          Toggles the Parameter Editor panel on and off.


                                         Select by Material        Selects all objects using the current material and
                                                                   opens the Select Objects dialog box with those
                                                                   objects selected.


                           Loading the Material Node View panel
                           When the Slate Material Editor is first opened, the Node View panel is blank. You can add material nodes to
                           the node view by double-clicking them in the Material/Map Browser or by dragging them from the Material/
                           Map Browser onto the Node View panel. This loads the selected node into the Node View.
                           If your scene has some objects with materials already applied, you can use the Material ➪ Pick from Object
                           menu or select the eyedropper tool on the toolbar and click an object in the viewport. The applied material
                           for that object is loaded in the Node View. If the selected object doesn’t have an applied material, then
                           nothing is loaded.
                           You can also get all the applied materials in the current scene using the Material ➪ Get All Scene Materials
                           menu. This loads all applied materials. If all the scene materials make it tough to find what you are looking
                           for, you can use the Edit ➪ Clear View menu to clear the Node View panel. This doesn’t remove any
                           assigned materials; it only simplifies the Node View panel.
                           Navigating the Material Node View panel
                           All current materials for the open scene are displayed as material node blocks in the Material Node View panel
                           of the Slate Material Editor. At the top of each material node block are the material name and type. You can
                           change the material name using the Parameter Editor or by right-clicking the material name and selecting


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