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Part IV: Materials, Cameras, and Lighting Basics
If you apply a material or map to an object that doesn’t look just right and tweaking it won’t help, you can
always return to square one by removing the material or any mappings that have been applied to the object.
The tool to remove materials and maps is the UVW Remove utility. You can access this utility by clicking
the More button in the Utility panel and selecting UVW Remove from the list of utilities.
FIGURE 15.4
The Slate Material Editor Options dialog box offers many options for controlling the Slate Material Editor window.
This utility includes a single rollout that lists the number of objects selected. It also includes two buttons.
The UVW button removes any mapping coordinates from the selected objects, and the Materials button
removes any materials from the selected objects. This button restores the original object color to the
selected objects. Alternatively, you can select the Set Gray option, which makes the selected object gray
when the materials are removed.
Using the Fix Ambient utility
Standard material types always have their Ambient and Diffuse colors locked together. If you have older
files with unlocked Diffuse and Ambient colors, the Fix Ambient utility can be used to locate and fix all
materials in the scene with this condition. To access this utility, open the Utilities panel, click the More but-
ton, and select the Fix Ambient utility. Clicking the Find All button opens a dialog box that lists all materi-
als in the scene with unlocked Diffuse and Ambient colors.
Tutorial: Coloring Easter eggs
Everyone loves spring with its bright colors and newness of life. One of the highlights of the season is the
tradition of coloring Easter eggs. In this tutorial, you use virtual eggs—no messy dyes and no egg salad
sandwiches for the next two weeks.
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