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CHAPTER








                   Using the Slate


                   Material Editor













                          aterials are used to dress, color, and paint objects. Just as materials in real
                          life can be described as scaly, soft, smooth, opaque, or blue, materials   IN THIS CHAPTER
                   Mapplied to 3D objects can mimic properties such as color, texture, trans-
                   parency, shininess, and so on. In this chapter, you learn the basics of working with   Understanding Material
                   materials and all the features of the Material Editor and the Material Explorer.  properties
                                                                                  Working with the Slate
                                                                                    Material Editor
                   Understanding Material Properties
                                                                                  Using the Material/Map
                   Before jumping into the Material Editor, let’s take a close look at the type of   Browser
                   material properties that you will deal with. Understanding these properties will   Working with libraries of
                   help you as you begin to create new materials.
                                                                                    materials
                   Up until now, the only material property that has been applied to an object has
                   been the default object color, randomly assigned by Max. The Material Editor can   Using the Material Explorer
                   add a whole new level of realism using materials that simulate many different
                   types of physical properties.

                   Note
                   Many of these material properties are not visible until the scene is rendered. n

                   Colors
                   Color is probably the simplest material property and the easiest to identify.
                   However, unlike the object color defined in the Create and Modify panels, there
                   isn’t a single color swatch that controls an object’s color.
                   Consider a basket of shiny, red apples. When you shine a bright blue spotlight
                   on them, all the apples turn purple because the blue highlights from the light
                   mix with the red of the apple’s surface. So, even if the apples are assigned a red
                   material, the final color in the image might be very different because the light
                   makes the color change.



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