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Chapter 14: Using the Graphite Modeling Tools and Painting with Objects
FIGURE 14.35
The Paint Fill mode places objects along a selected edge loop.
Tutorial: Painting a scar
Although medical companies are searching for an easy way to remove scars, we’re going to use the Object
Paint feature to add one to our character.
To add a character scar using the Object Paint feature, follow these steps:
1. Open the Futureman with scar.max file from the Chap 14 directory on the DVD.
2. Click the Graphite Modeling Tools button on the main toolbar to make the Ribbon appear, and
select the Object Paint tab.
3. Click the Pick Object button in the Paint Objects panel, and then click the scar object. Select the
Paint On option, and select the futureman’s face object.
4. Click the Paint button, and drag across futureman’s face to place the scar.
5. In the Brush Settings panel, enable the Lock Axis (Uniform Scale) button, set the Scale X value to
17, and drag the Spacing value until the scar is equally spaced out at a value around 11.5. Figure
14.36 shows the applied scar.
6. Click the Commit button in the Brush Settings panel to apply the scar to the face.
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