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Chapter 17: Adding Material Details with Maps



                   Note
                   All maps that use two colors include a Swap button for switching between the colors. n
                           The Twist value sets the number of swirls. Negative values cause the swirl to change direction. The
                           Constant Detail value determines how much detail is included in the swirl.
                           With the Swirl Location X and Y values, you can move the center of the swirl. As the center is moved far
                           from the materials center, the swirl rings become tighter. The Lock button causes both values to change
                           equally. If the lock is disabled, then the values can be changed independently.
                           The Random Seed sets the randomness of the swirl effect.
                           Figure 17.15 shows the Swirl map with three different Twist values. From left to right, the Twist values are
                           1, 5, and 10.

                     FIGURE 17.15
                   The Swirl map combines two colors in a swirling pattern.















                           Tiles map
                           The Tiles map creates brick patterns. The Standard Controls rollout contains a Preset Type drop-down list
                           with a list of preset tile patterns. These patterns are popular tile patterns including Running Bond, Common
                                                1
                           Flemish Bond, English Bond,  ⁄2 Running Bond, Stack Bond, Fine Running Bond, and Fine Stack Bond.
                          In the Advanced Controls rollout under both the Tile and Grout Setup sections, you can use a custom tex-
                          ture map and color. You can specify the Horizontal and Vertical Count of the Tiles and the Grout’s
                          Horizontal and Vertical Gaps, as well as Color and Fade Variance values for both. The Horizontal and
                          Vertical Gaps can be locked to always be equal. For Grout, you can also define the Percentage of Holes.
                          Holes are where tiles have been left out. A Rough value controls the roughness of the mortar.
                          The Random Seed value controls the randomness of the patterns, and the Swap Texture Entries option
                          exchanges the tile texture with the grout texture.
                          In the Stacking Layout section, the Line Shift and Random Shift values are used to move each row of tiles a
                          defined or random distance.
                          The Row and Column Editing section offers options that let you change the number of tiles Per Row or
                          Column and the Change (or leftover) in each row or column.
                          Figure 17.16 shows three different Tile map styles.





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           25_617779-ch17.indd   481                                                                     6/30/10   4:25 PM
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