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Part IV: Materials, Cameras, and Lighting Basics
FIGURE 18.6
These dice have different bitmaps applied to each face.
Material Modifiers
Of the many available modifiers, most modifiers change the geometry of an object, but several work specifi-
cally with materials and maps, including the Material, MaterialByElement, Disp Approx, and Displace Mesh
(WSM) modifiers in the Surface category, and the Vertex Paint modifier in the Mesh Editing category. In
this section, you get a chance to use several material-specific modifiers.
Material modifier
The Material modifier lets you change the material ID of an object. The only parameter for this modifier is
the Material ID. When you select a subobject and apply this modifier, the material ID is applied only to the
subobject selection. This modifier is used in conjunction with the Multi/Sub-Object Material type to create
a single object with multiple materials.
MaterialByElement modifier
The MaterialByElement modifier enables you to change material IDs randomly. You can apply this modifier
to an object with several elements. The object needs to have the Multi/Sub-Object material applied to it.
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