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Chapter 18: Creating Compound Materials and Using Material Modifiers
1. Create two square-shaped plane objects side by side in the Top viewport using the
Create ➪ Standard Primitives ➪ Plane menu command. Then set the Length and Width Segments
to 150 for the left plane object and to 20 for the right plane object.
Tip
When displacing geometry using a bitmap, make sure the object faces that will be displaced have sufficient resolu-
tion to represent the displacement. n
2. Select the first plane object and apply the Displace modifier with the Modifiers ➪ Parametric
Deformers ➪ Displace menu command. In the Parameters rollout, set the Strength value to 2 and
click the Bitmap button. In the Select Displacement Image dialog box, select the Tulip logo.tif file
from the Chap 18 directory on the DVD.
3. Select the second plane object and open the Material Editor by pressing the M key. In the Material
Editor, open the Maps rollout, set the Displacement Map Amount value to 10, and click the
Displacement map button. Then double-click the Bitmap option in the Material/Map Browser,
and load the same Tulip logo.tif file from the Chap 18 directory on the DVD. Then apply the
material to the second plane object by pressing the Assign Material to Selection button, and close
the Material Editor.
4. With the second plane still selected, choose the Modifiers ➪ Surface ➪ Displace Mesh (WSM)
menu command. In the Displacement Approx. rollout, enable the Custom Settings option and
click the High subdivision preset.
Figure 18.8 shows the resulting displacement on both plane objects.
FIGURE 18.8
Objects can be displaced using the Displace modifier or a displacement map.
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