Page 568 - Kitab3DsMax
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Part IV: Materials, Cameras, and Lighting Basics
Summary
This chapter introduced several compound materials that you can create in Max. The chapter presented var-
ious material types, including compound and Multi/Sub-Object materials. The chapter also showed off a
number of key material modifiers including the Displace Mesh and Vertex Paint modifiers.
The following topics were covered in this chapter:
l Various compound material types
l Applying multiple materials to an object with material IDs
l Exploring several material modifiers, including the Material and MaterialByElement
l Comparing the different displacement methods
In the next chapter, you gain some experience with using cameras to create and capture a unique view into
the scene.
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