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Part IV: Materials, Cameras, and Lighting Basics
3. Position the new target camera behind the opponent’s pieces roughly symmetrical to the other
camera by dragging the camera upward in the Front view.
4. With the new camera selected, drag the target point and position it on top of the other camera’s
target point somewhere below the center of the board.
To see the new camera view, right-click the Perspective viewport title and choose View ➪ Black Camera (or
select the camera and the Perspective viewport, and press the C key). Figure 19.2 shows the view from this
camera.
FIGURE 19.2
Positioning an additional camera behind the Black player’s pieces offers the opponent’s view.
Tip
Because viewports can be resized, the view you see in the viewport isn’t necessarily the view that will be ren-
dered. Using the Safe Frames feature found in the Safe Frames panel of the Viewport Configuration dialog box,
you can see a border around exactly what will be rendered. n
Controlling a camera
I was once on a ride at Disneyland when a person behind me decided to blatantly disregard the signs not to
take photographs. As he leaned over to snap another picture, I heard a fumbling noise, a faint, “Oh no,” and
then the distinct sound of his camera falling into the depths of the ride. (That was actually more enjoyable
than the ride. It served him right.) As this example shows, controlling a camera can be difficult. This chap-
ter offers many tips and tricks for dealing with the cameras in Max, and you won’t have to worry about
dropping them.
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