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Part V: Animation and Rendering Basics



                      FIGURE 23.8
                    The Rendering panel in the Preference Settings dialog box lets you set global rendering settings.






























                           The Don’t Anti-alias Against Background option should be enabled if you plan on using a rendered object
                           as part of a composite image. The Filter Background option includes the background image in the anti-
                           aliasing calculations. The Use Environment Alpha option combines the background image’s alpha channel
                           with the scene object’s alpha channel.

                           The Default Ambient Light Color is the darkest color for rendered shadows in the scene. Selecting a color
                           other than black brightens the shadows.
                           You can set the Output File Sequencing option to list the frames in order if the Nth Serial Numbering option
                           is enabled. If the Nth Serial Numbering option is disabled, the sequence uses the actual frame numbers.
                           In the Render Termination Alert section, you can elect to have a beep triggered when a rendering job is fin-
                           ished. The Frequency value changes the pitch of the sound, and the Duration value changes its length. You
                           can also choose to load and play a different sound. The Choose Sound button opens a File dialog box where
                           you can select the sound file to play.
                           You also can specify whether error messages are displayed and which messages are added to the log file.
                           Log files by default are written to the renderassets folder, but you select a different path.
                           The GBuffer Layers value is the maximum number of graphics buffers to allow during rendering. This value
                           can range between 1 and 1000. The value you can use depends on the memory of your system.
                           The Multi-threading option enables the renderer to complete different rendering tasks as separate threads.
                           Threads use the available processor cycles more efficiently by subdividing tasks. This option should be
                           enabled, especially if you’re rendering on a multiprocessor computer.




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