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Part V: Animation and Rendering Basics
Assigning renderers
Max performs rendering operations in several different places: The Render Scene dialog box renders to the
Render Frame Window or to files; the sample slots in the Material Editor also are rendered; and the
ActiveShade windows show another level of rendering.
The plug-in nature of Max enables you to select the renderer to use to output images. To change the default
renderer, look in the Assign Renderers rollout in the Common panel of the Render Scene dialog box (F10).
You can select different renderers for the Production, Material Editor, and ActiveShade modes. For each,
you can select from the Default Scanline Renderer, the mental ray Renderer, Quicksilver Hardware
Renderer, and the VUE File Renderer.
Note
The VUE File Renderer is used to create a VUE file, which is an editable text file that holds all the details of the
scene. n
The lock next to the Material Editor option indicates that the same renderer is used for both Production and
Material Editor.
Scanline A-Buffer renderer
The Default Scanline Renderer rollout, found in the Renderer panel and shown in Figure 23.6, is the default
renderer rollout that appears in the Render Scene dialog box. If a different renderer is loaded, then a differ-
ent rollout for that renderer is displayed in the Renderer panel.
FIGURE 23.6
The Default Scanline Renderer rollout includes settings unique to this renderer.
You can use the Options section at the top of the Default Scanline Renderer rollout to quickly disable vari-
ous render options for quicker results. These options include Mapping, Shadows, Auto-Reflect/Refract and
Mirrors, and Force Wireframe. For the Force Wireframe option, you can define a Wire Thickness value in
pixels. The Enabled SSE option uses Streaming SIMD (Single Instruction, Multiple Data) Extensions to
speed up the rendering process by processing more data per instruction.
Tip
Intel Pentium III and later processors include the SSE instructions and can benefit from enabling this option. n
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