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Part V: Animation and Rendering Basics



                      FIGURE 23.3
                    The Rendering dialog box displays the current render settings and progress of the render job.
































                           Common parameters
                           The Common Parameters rollout in the Render Scene dialog box includes the same controls regardless of
                           the renderer being used.
                           Specifying range and size
                           The Time Output section defines which animation frames to include in the output. The Single option ren-
                           ders the current frame specified by the Time Slider. The Active Time Segment option renders the complete
                           range of frames. The Range option lets you set a unique range of frames to render by entering the beginning
                           and ending frame numbers. The last option is Frames, where you can enter individual frames and ranges
                           using commas and hyphens. For example, entering “1, 6, 8-12” renders frames 1, 6, and 8 through 12. The
                           Every Nth Frame value is active for the Active Time Segment and Range options. It renders every nth frame
                           in the active segment. For example, entering 3 would cause every third frame to be rendered. This option is
                           useful for sped-up animations. The File Number Base is the number to add to or subtract from the current
                           frame number for the reference numbers attached to the end of each image file. For example, a File Number
                           Base value of 10 for a Range value of 1–10 would label the files as image0011, image0012, and so on.

                    Tip
                    Don’t render long animation sequences using the .avi, .mpeg, or .mov formats. If the rendering has trouble, the
                    entire file will be corrupt. Instead, choose to render the frames as individual images. These individual images can
                    then be reassembled into a video format using Max’s RAM Player, the Video Post interface, or an external package
                    like Adobe’s Premiere. n

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