Page 665 - Kitab3DsMax
P. 665
Chapter 23: Rendering a Scene and Enabling Quicksilver
The Output Size section defines the resolution of the rendered images or animation. The drop-down list
includes a list of standard film and video resolutions, including various 35mm and 70mm options,
Anamorphic, Panavision, IMAX, VistaVision, NTSC (National Television Standards Committee), PAL (Phase
Alternate Line), and HDTV standards. A Custom option allows you to select your own resolution.
Tip
Setting up the aspect ratio of the final rendering at the start of the project is helpful. Once an aspect ratio is estab-
lished, you can use the Safe Frames panel in the Viewport Configuration dialog box to display the borders of the
render region in the viewport. n
Aperture Width is a property of cameras that defines the relationship between the lens and the field of view.
The resolutions listed in the Aperture Width drop-down list alter this value without changing the view by
modifying the Lens value in the scene.
For each resolution, you can change the Width and Height values. Each resolution also has six preset but-
tons for setting these values.
Tip
You can set the resolutions of any of the preset buttons by right-clicking the button that you want to change. The
Configure Preset dialog box opens, where you can set the button’s Width, Height, and Pixel Aspect values. n
The Image Aspect is the ratio of the image width to its height. You can also set the Pixel Aspect ratio to cor-
rect rendering on different devices. Both of these values have lock icons to their left that lock the aspect
ratio for the set resolution. Locking the aspect ratio automatically changes the Width dimension whenever
the Height value is changed and vice versa. The Aperture Width, Image Aspect, and Pixel Aspect values can
be set only when Custom is selected in the drop-down list.
Render options
The Options section includes the following options:
l Atmospherics: Renders any atmospheric effects that are set up in the Environment dialog box.
l Effects: Enables any Render Effects that have been set up.
l Displacement: Enables any surface displacement caused by an applied displacement map.
l Video Color Check: Displays any colors that cannot be displayed in the HSV (hue, saturation,
and value) color space used by television in black.
l Render to Fields: Enables animations to be rendered as fields. Fields are used by video formats.
Video animations include one field with every odd scan line and one field with every even scan
line. These fields are composited when displayed.
l Render Hidden Geometry: Renders all objects in the scene, including hidden objects. Using this
option, you can hide objects for quick viewport updates and include them in the final rendering.
l Area Lights/Shadows as Points: Rendering area lights and shadows can be time consuming,
but point lights render much more quickly. By enabling this option, you can speed the render-
ing process.
l Force 2-Sided: Renders both sides of every face. This option essentially doubles the render time
and should be used only if singular faces or the inside of an object are visible.
l Super Black: Enables Super Black, which is used for video compositing. Rendered images with
black backgrounds have trouble in some video formats. The Super Black option prevents these
problems.
617
6/30/10 4:28 PM
32_617779-ch23.indd 617
32_617779-ch23.indd 617 6/30/10 4:28 PM