Page 661 - Kitab3DsMax
P. 661
CHAPTER
Rendering a Scene
and Enabling
Quicksilver
fter hours of long, hard work, the next step—rendering—is where the
“rubber hits the road” and you get to see what you’ve worked on so hard. IN THIS CHAPTER
AAfter modeling, applying materials, positioning lights and cameras, and
animating your scene, you’re finally ready to render the final output. Rendering Setting render parameters and
deals with outputting the objects that make up a scene at various levels of detail. preferences
Max includes a Scanline Renderer that is optimized to speed up this process, Using the Rendered Frame
and several settings exist that you can use to make this process even faster. Window
Understanding the Render Scene dialog box and its functions can save you many Working with the ActiveShade
headaches and computer cycles. However, other rendering options are available.
window and the RAM Player
The need for all these different rendering engines comes about because of a
trade-off between speed and quality. For example, the renderer used to display Understanding render types
objects in the viewports is optimized for speed, but the renderer used to output Creating an environment
final images leans toward quality. Each renderer includes many settings that you
can use to speed the rendering process or improve the quality of the results.
Render Parameters
Commands and settings for rendering an image are contained within the Render
Scene dialog box. This dialog box includes several tabbed panels.
After you’re comfortable with the scene file and you’re ready to render a file, you
need to open the Render Scene dialog box, shown in Figure 23.1, by means of
the Rendering ➪ Render Setup menu command (F10) or by clicking the Render
Scene button on the main toolbar. This dialog box has several panels: Common,
Renderer, Render Elements, Raytracer, and Advanced Lighting. The Common
panel includes commands that are common for all renderers, but the Renderer
panel includes specific settings for the selected renderer.
613
6/30/10 4:28 PM
32_617779-ch23.indd 613 6/30/10 4:28 PM
32_617779-ch23.indd 613