Page 736 - Kitab3DsMax
P. 736
Part VI: Advanced Modeling
FIGURE 26.11
The Quadify Mesh modifier converts the model into regular-shaped quad faces.
Smooth modifier
You can use the Smooth modifier to auto-smooth an object. This automates the creation of different
smoothing groups based on the angular threshold. Smooth parameters include options for Auto Smooth
and Prevent Indirect Smoothing along with a Threshold value. The Parameters rollout also includes a set
of 32 Smoothing Groups buttons labeled 1 through 32. These same Smoothing Groups are available as
options for the Polygon and Element subobjects.
Symmetry modifier
The Symmetry modifier allows you to mirror a mesh object across a single axis. You can also select to Slice
Along Mirror and weld along the seam with a defined Threshold. The gizmo for this modifier is a plane,
which matches the selected axis and the arrow vector that extends from the plane.
Tutorial: Creating symmetrical antlers
Using symmetry, you can create one half of a model and then use the mirror tool to create the other half. If
you need to see the changes as you make them, you can use the Symmetry modifier. In this example, I’ve
taken the antlers off an elk model so you can practice putting them back on.
To create a set of symmetrical antlers, follow these steps:
688