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Adding and Styling
                                     Hair and Fur, and
                                     Using Cloth                                                             CHAPTER






                                     I                                                               IN THIS CHAPTER
                                        want to start this chapter with a bold statement, “Bald Is Beautiful.” I make
                                        this statement because I have a brother who, upon discovering his hair had
                                        started thinning, decided that bald was the way to go. But, after seeing far
                                     too many 3D models that were bald because of the unavailability of a decent hair   Understanding hair
                                     plug-in in Max, I can also declare that “Bald Is Boring.”
                                                                                                    Growing hair and setting hair
                                     Now that Max has hair and fur, I expect to see the level of realism for a number   parameters
                                     of Max artists, including myself, take a quantum leap forward.
                                                                                                    Styling hair
                                     Creating cloth isn’t that difficult. In fact, with a plane primitive, you can easily
                                     create a perfectly straight blanket, towel, or flag. However, animating cloth that   Understanding cloth systems
                                     drapes realistically over a character is very difficult and best left to dynamic   Creating cloth panels using
                                     engines like reactor.
                                                                                                      Garment Maker
                                     Although you can still animate cloth collections using reactor, Max also has a
                                     separate stand-alone cloth simulation system aptly named Cloth that you can use   Using the Cloth modifier
                                     to create deformable cloth and to animate it as well.

                                     Cross-Ref
                                     The hair and cloth systems in Max are dynamic, meaning that they are affected
                                     by forces in the scene such as wind and gravity. The dynamic nature of hair
                                     and cloth is covered in Chapter 44, “Animating Hair and Cloth.” n



                                     Understanding Hair

                                     Although a section titled “Understanding Hair” sounds like it would be taken from
                                     a beauty salon guide, the way Max deals with hair is unique and needs some expla-
                                     nation. Hair, like particle systems, deals with thousands of small items that can
                                     bring even the most powerful computer screeching to a halt if not managed.
                                     In Max, hair doesn’t exist as geometry but is applied to scene objects as a sepa-
                                     rate modifier. This level of separation keeps the hair solution independent of the
                                     geometry and makes removing or turning off the hair solution as needed easy. It


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