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Chapter 29: Adding and Styling Hair and Fur, and Using Cloth
                                             value, controlling the tip and root colors, Hue and Value Variations, the addition of mutant hairs, percent-
                                             age to include, and specular and glossiness settings. The Occluded Ambient value sets the contrast for the
                                             hair lighting. Smaller values have a stronger contrast, and higher values appear more washed out. The Hue
                                             and Value Variation values define a percentage that the hair color can deviate from the specified color to
                                             give the hair a more natural coloring. The Mutant percentage defines the percentage and color of hairs that
                                             are discolored, such as white hairs.
                                     Note    The Material Parameters rollout, also shown in Figure 29.2, includes settings for the Occluded Ambient
                                     The Occluded Ambient property is applied as an effect, so it is actually a fake global illumination pass. n
                                             The Tip Fade option causes the hair to be more transparent toward the tip. The Specular Tint color changes
                                             the color of specular highlights. The Tip Fade and Specular Tint options apply only to hairs rendered with
                                             mental ray. The Self Shadow value sets how much the individual hairs cast shadows on other hairs, and the
                                             Geometry Shadow settings determine how much shadow is contributed by other geometry objects. The
                                             Geometry Material ID is used to assign a material to geometry-rendered hair.
                                             Many of the properties in the Material Parameters rollout also can be controlled using map buttons located
                                             to the right.
                                     Caution
                                     Map colors are multiplied with the base color value, so set the base color to white before using a map. n
                                             In addition to the general and material parameters, rollouts also are available for controlling the amount of
                                             Frizz and Kink, and for the Multi-Strand nature of hair. Frizz causes the hair to curl at its tip or root. Kink
                                             parameters cause the hair to be zigzagged in shape; the Multi-Strand parameters cause hair to separate into
                                             groups like grass does. Figure 29.4 shows four areas with different hair properties applied, including nor-
                                             mal straight hair with no frizz or kink, a section with Frizz, one with Kink, and Multi-Strand.
                                             Tutorial: Adding a spline fringe to a quilt
                                             Quilts are designed to make you feel all warm and fuzzy, and what could be fuzzier than some soft fringe
                                             surrounding a quilt? Fringe makes grabbing the quilt easy.
                                             To add hairy fringe to a quilt using splines, follow these steps:
                                                 1. Open the Patch quilt.max file from the Chap 29 directory on the DVD.
                                                 2. Select the Create ➪ Shapes ➪ Line menu command, and draw a couple of simple splines that
                                                    extend at right angles from every corner of the quilt in the Top view. These splines will be used to
                                                    designate the start and end splines for the quilt fringe. Hair strands will be placed between these
                                                    two simple splines. Start at one corner, and proceed in turn clockwise around each of the corners.
                                                    Add a second line on top of the first line to complete the set of splines.
                                                 3. Select the first spline, and convert it to an Editable Spline object using the right-click quadmenu.
                                                    Then click the Attach button, and select the splines in the order they were created.
                                                 4. With all the splines selected, choose the Modifiers ➪ Hair and Fur ➪ Hair and Fur WSM menu
                                                    command to apply the Hair and Fur modifier to the splines.
                                                 5. Open the Modify panel, and in the General Parameters rollout, set the Hair Count to 2500, the
                                                    Random Scale value to 10, and the Tip and Root Thickness to 5.0. Then open the Material
                                                    Parameters rollout, and change the Tip and Root colors to white.
                                             Figure 29.5 shows the resulting quilt with its fringe, all warm and fuzzy.


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